[MISSION] Coaltown - Trouble in Mann Town

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After this mission fills the last open intermediate slot, the advanced beta will shut down and the int/exp beta will open. Just waiting for this mission to be accepted.
Hi, we judged your mission.

Verdict: Pass with Changes
Judges present: PDA Expert, Mike the Camel, Pasta
Demo link: https://us-testing.moonlight.tf:27107/de...36.dem.zip

Overall:

Mission is in a great state (again), well done

Wave 5:

Make the Black Boxes spawn earlier.

Congratulations, this mission will be featured in the next event!
What a good news.

Here is rc1:
Now it's time for the last minor fix and decoration stuff. (Actually I'm gonna keep editing it according to the open beta's feedback soon)
General Change:
Decoration - Robot name, Mission name (use param), And a hat for every robot.
WAVE 1: Slightly reduced the MaxActive of shotgun heavies,because if they spawned too much, the botcap would be reached and drag down the pace of wave 1.
WAVE 5: Made black box soldiers spawn faster.

Here is also the custom assets pack.


Attached Files
.pop   mvm_coaltown_int_trouble_in_mann_town_rc1.pop (Size: 39.84 KB / Downloads: 15)
.zip   trouble_in_mann_town_asset.zip (Size: 22.42 KB / Downloads: 17)



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