Hi, we judged your mission.
Verdict: NO STRIKE
Judges present: Randomguy, Skin King, Averagegamer, Floro
Demo link: https://us-testing.moonlight.tf:27107/de...26.dem.zip
Overall:
The mission is in a substantially better state, and we can realistically see this get its first pass on the next judging session, good work.
A few structural issues remain on the waves that had more major issues going on.
Wave 3:
-The ending portion of the wave is still quite underwhelming, consider adding a burst spawn of an actually threatening group of commons to come with the last soldier.
-The bisons still straggle, -1 on total count.
-The tank was fine before, and didn't need a nerf; revert this change.
Wave 5:
-The soldiers still straggle significantly, -8 on total count.
-The rapid bursts straggle, -2 on total count.
Wave 6:
-Wave is extreme heavy food, add things that are able to dislodge him. Common blast & reverse blasts, commons squadded with uber medics (blasts, crit melee, force a nature scouts were suggested with uber medics).
Wave 7:
-The common heavies at the end felt very bland / easy, add more substance to the commons on your final subwave.
-Add a tank to your final subwave (we would suggest in the 28 to 35k range).
Wave 8:
-Final subwave may still be spammy, I will leave it up to the next judging session to get more specifics on whether that should be addressed.
Verdict: NO STRIKE
Judges present: Randomguy, Skin King, Averagegamer, Floro
Demo link: https://us-testing.moonlight.tf:27107/de...26.dem.zip
Overall:
The mission is in a substantially better state, and we can realistically see this get its first pass on the next judging session, good work.
A few structural issues remain on the waves that had more major issues going on.
Wave 3:
-The ending portion of the wave is still quite underwhelming, consider adding a burst spawn of an actually threatening group of commons to come with the last soldier.
-The bisons still straggle, -1 on total count.
-The tank was fine before, and didn't need a nerf; revert this change.
Wave 5:
-The soldiers still straggle significantly, -8 on total count.
-The rapid bursts straggle, -2 on total count.
Wave 6:
-Wave is extreme heavy food, add things that are able to dislodge him. Common blast & reverse blasts, commons squadded with uber medics (blasts, crit melee, force a nature scouts were suggested with uber medics).
Wave 7:
-The common heavies at the end felt very bland / easy, add more substance to the commons on your final subwave.
-Add a tank to your final subwave (we would suggest in the 28 to 35k range).
Wave 8:
-Final subwave may still be spammy, I will leave it up to the next judging session to get more specifics on whether that should be addressed.