Hi, we judged your mission.
Verdict: NO STRIKE
Judges present: Egg, Pasta, Floro, PDA Expert
Demo link:
https://us-testing.moonlight.tf:27107/de...66.dem.zip
Overall: Wave 1 through 4 did not feel like an expert mission; waves 6 through 8 felt spammy, rather than difficult. Wave 5 hits the sweetspot difficulty wise, you should use wave 5 as a benchmark for the kind of difficulty you'd want to hit on every wave.
Tone down the common airblast pyros, they are not the only way to mess with spies.
Ditto with mission support snipers, they do not all need to have a razorback.
-Sentry busters should have a cooldown of 30 seconds rather than 45.
Wave 2:
-Wave falls apart to an Engineer. Add in things that can actually attack a sentry gun. Consider demoman bots & direct hits (do not spam spies).
Wave 3:
This wave also falls apart to an Engineer. Add in real threats for a sentry gun.
-Replace the giants with rapids.
-Way too many airblast pyros in support that ultimately don't do very much besides being a bother for Spies. Less of them, and consider adding in a new support that can be a real threat to engineers.
Wave 4:
Wave is on the easier side of things, it doesn't push very much. Slight buffs would be appreciated.
-Airblast pyros as commons are getting repetitive fast, consider changing them to something else. We felt the wave was a missed opportunity to use stronger knight templates.
Wave 6:
-The common crit conches get very spammy fast. Take off the alway crit, less conch soldiers, add in robots that hit harder without needing crits.
-The OP giant at the end is really spammy. A colonel does the same thing as he does whilst leaving opportunities to shoot, consider replacing them with one (or a bigrock burst, or any other hard hitting giants of your choosing).
Wave 7:
Consider scrapping the wave entirely.
-Airblast pyros getting even more repetitive.
-Backup spam did not work well in the previous judging session, it still doesn't in its current iteration. Consider using backups more sparingly, with burst spawns of another kind of robots singular backups can protect.
-Use the valve template giant backup. These are already strong giants, they do not need to have their reloading suppressed.
-The heavies at the end are massively straggling.
Wave 8:
-Do not put alwaysfire on a giant heavy.
-The tiny delay before the boss comes in is unnecessary, cut it.
-Damage vs. buildings is too high on the boss.
-Ring of fire does a lot of damage. If there is any way to, consider toning it down.
-Consider adding in another support robot (sparse amounts of common hard heavies were suggested, think Disk Deletion 8 support heavies). Tone down the boss's strength in favour of stronger support.