[MISSION] Nox - Noxibility

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Mission - Noxibility
Map: Nox
Difficulty: Advanced (7 Waves)
Mission Type: Invasion (Standard)

Credits
Mission Designer: Lyney
Map Designer: LASER ACE
Potato.tf and Moonlight.tf Robot Icons

This mission was tested with 5 players in potato discord
also have tested with this following restriction:
-No Medic
-No Sniper
-No Crit, Uber, Building Canteen
-No Spy on Giant Regen Medic (Wave 5)
-Have tested with close range class once (Ex. Scout, Pyro)

Starting Money 300$
// WAVE 1 Current Money: 300$
// WAVE 2 Current Money: 300$ + 500$ + 100$ Bonus = 900$ (No Bonus: 800$)
// WAVE 3 Current Money: 900$ + 600$ + 100$ Bonus = 1600$ (No Bonus: 1400$)
// WAVE 4 Current Money: 1600$ + 600$ + 100$ Bonus = 2300$ (No Bonus: 2000$)
// WAVE 5 Current Money: 2300$ + 500$ + 100$ Bonus = 2900$ (No Bonus: 2500$)
// WAVE 6 Current Money: 2900$ + 800$ + 100$ Bonus = 3800$ (No Bonus: 3200$)
// WAVE 7 Current Money: 3800$ + 600$ + 100$ Bonus = 4500$ (No Bonus: 3900$)
// Total Possible Money: 4500$ + 700$ = 5200$

File
Version 1
-Icons owned by their respective owners


Attached Files
.zip   mvm_nox_b5_adv_noxibility.zip (Size: 37.96 KB / Downloads: 39)
(This post was last modified: 01-09-2024, 03:37 PM by ➶★Lyney★➷.)
Hi, we judged your mission.

Verdict: PASS
Judges present: Skin King, Egg, Randomguy, Floro
Demo link: https://us-testing.moonlight.tf:27107/de...29.dem.zip

Overall:
Mission is well put together, good work.
Mission is on the easier side of things, though not to a fault. Consensus was that it was easy and fun.
-Do not name your bat scouts "Crit" - this kind of denomination is usually kept for supercharged robots like the ones you'd find on Caliginous Caper.

Wave 1:
-A little bit too easy, it could use some more meat.

Wave 2:
-Name your medics "Popping Quick-Fix Medic".
-Use popping icon for the medics.

Wave 5:
-The wave felt a little bit slow, notably with the common heavies section. Consider speeding up this subwave, burst spawns (spawncount 8 maxactive 8) were suggested.

Wave 7:
-Consider some very gentle buffs to difficulty, possibly with mission support snipers.
(This post was last modified: 01-10-2024, 01:19 AM by "I have emails" -David Starkey.)
// Change Log
// Wave 1
// Add 1 Giant Pyro Easy Skill on subwave 1b, it will spawn when all robot in 1a have all spawned

// Wave 2
// Change medic icon to medic_pop
// Change medic name to Popping Quick-Fix Medic

// Wave 5
// Change SpawnCount from 1 to 8
// I Watching the demo, I see the 5b subwave Heavy bot was around 8 left, I reduce TotalCount from 24 to 16
// Rename "Crit Bat Scout" to "Bat Scout"

// Wave 7
// Rename "Crit Bat Scout" to "Bat Scout"
// Reduce Sniper SpawnCount from 3 to 2, CooldownTime from 37 to 40 (Keep Consistency with other wave)
// Use T_TFBot_Giant_Heavyweapons_Deflector (Giant Deflector Heavy Valve Template) instead T_TFBot_Giant_Heavyweapons_Deflector_Nerfed
// Add Skin 1 to the 2 Last Tank


Attached Files
.zip   mvm_nox_b5_adv_noxibility_v2.zip (Size: 44.85 KB / Downloads: 32)
(This post was last modified: 01-10-2024, 01:23 PM by ➶★Lyney★➷.)
NO STRIKE
Judges in attendance: M1, Mike, PDA, Quantum
Demo link: https://us-testing.moonlight.tf:27107/de...95.dem.zip

Wave 1:
-Change the spawn dependency of 1b to be WaitForAllSpawned
-Raise the MaxActive on the shotguns to 7

Wave 2:
-Remove the "heal rate bonus" 0.1 attribute on the medics

Wave 4:
-The giant conch soldiers should be rapid conches, and give them more kritz medics

Wave 5:
-Make the demos hard AI
-Buff the tank health (15k->20k maybe)

Wave 7:
-Buff the tank health (12.5k->20k, 15k->25k maybe)

Overall:
-Increase the number of uber medics on the giants. One uber medic per giant is extremely easy to drop as any class.
Change log:
// Wave 1
// Change Maxactive Shotgun Heavy from 6 to 7
// Change The Concheror Soldier Squad from WaitForAllDead "1a" to WaitForAllSpawned "1a" and Decrease MaxActive from 12 to 7

// Wave 2
// Remove the "heal rate bonus" 0.1 on Popping Quick-fix Medic

// Wave 3
// Add more Uber Medic from 1 to 2 per each on Giant Pyro and Giant Soldier in Subwave "3a"

// Wave 4
// Change Giant Con Soldier to Giant Rapid Con Soldier
// Add more Uber Medic from 1 to 2 per each on Giant Heavy
// Add more Kritz Medic from 1 to 3 per each on Giant Rapid Con Soldier

// Wave 5
// Change Demo AI from Normal to Hard
// Increase Tank Hp From 15k to 20k

// Wave 7
// Add more uber medic from 1 to 3 per each on Giant Scatter Demo
// Increase Tank Hp From 12.5k to 20k
// Increase Tank Hp From 15k to 25k


Attached Files
.pop   mvm_nox_b5_adv_noxibility_v3.pop (Size: 44.93 KB / Downloads: 30)
PASS WITH CHANGES
Judges in attendance: M1, Quantum, Yoovy, Average
Demo link: https://us-testing.moonlight.tf:27107/de...11.dem.zip https://us-testing.moonlight.tf:27107/de...81.dem.zip

Wave 2:
-Make the second subwave (with knights and sandman scouts) be a WaitForAllSpawned dependency

Wave 3:
-Armored pyro subwave is rather weak, could use a buff (suggestion: make the armored pyros airblast and give them bigheal medics)

Wave 4:
-Starting subwave is very weak and could definitely use a buff in the speed at which it spawns

Wave 6:
-Make one giant soldier spawnbot_adjacent with tag default, other giant soldier spawnbot_opposite with tag flank_house

Wave 7:
-Make final tanks WaitForAllSpawned w/delay, reduce health to 22.5k each

We have already tested these changes in a live version.

This mission will be featured in the next event, congratulations!
final version


Attached Files
.pop   mvm_nox_b5_adv_noxibility.pop (Size: 46.11 KB / Downloads: 34)
fixed the description
// WAVE 6 Current Money: 2900$ + 800$ + 100$ Bonus = 3800$ (No Bonus: 3200$) change to
// WAVE 6 Current Money: 2900$ + 800$ + 100$ Bonus = 3800$ (No Bonus: 3300$)

the money in description is mistake


Attached Files
.pop   mvm_nox_b5_adv_noxibility.pop (Size: 46.11 KB / Downloads: 29)
(This post was last modified: 01-25-2024, 05:08 AM by ➶★Lyney★➷.)
minor fixed
W3
add Attributes AlwaysFireWeapon on Giant Pyro (Non-Airblast)


Attached Files
.pop   mvm_nox_b5_adv_noxibility.pop (Size: 46.18 KB / Downloads: 21)
This is the lastest version of Noxibility

// Change Log
// Wave 1
// Change Subwave 1b WaitBeforeStarting from 3 to 0

// Wave 2
// Add 1 Giant Demoknight on Subwave 2c WaitBeforeStarting 15


Attached Files
.pop   mvm_nox_b5_adv_noxibility.pop (Size: 46.76 KB / Downloads: 28)
(This post was last modified: 02-11-2024, 04:48 PM by ➶★Lyney★➷.)



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