Missing robots class icons

7 Replies, 1784 Views
Hello,

I have an issue with robots class icons on all missions, some are missing.
Note this is not specific to pineapple.tf, It happens also on potato/creators.tf.
I'm using Linux 64 bits, no problem with Valve MvM missions.

[Image: 2GXzYTS.png]
Make sure you enable server downloads in multiplayer options so you can download any custom icons the maps use.
(08-01-2022, 11:20 AM)Dylan_is_legend Wrote: Make sure you enable server downloads in multiplayer options so you can download any custom icons the maps use.
It is set on "Allow all custom files from server".

Code:
"cl_allowdownload" = "1"
"cl_downloadfilter" = "all"
Check the developer console for what errors you get.
(08-02-2022, 09:31 AM)Dylan_is_legend Wrote: Check the developer console for what errors you get.
After loading XLR-8 mission this are the errors I get in the console:

Code:
Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
Error: Material "___fillrate_0" uses unknown shader "FillRate"
Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask"
Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
Error: Material "___debugdepth_4" uses unknown shader "DebugDepth
Unrecognized client_beginconnect event 'source' argument: '-ConnectStringOnCommandlin
[SteamNetworkingSockets] WARNING: SDR network config fetch first attempt failed.  HTTP 504.  .  Trying again
Attemped to precache unknown particle system "blood_impact_red"!
Error: Material "___fillrate_0" uses unknown shader "FillRate"
Error: Material "___debugnormalmap_1" uses unknown shader "DebugNormalMap"
Error: Material "___debugdrawenvmapmask_2" uses unknown shader "DebugDrawEnvmapMask"
Error: Material "___debugdepth_3" uses unknown shader "DebugDepth"
Error: Material "___debugdepth_4" uses unknown shader "DebugDepth"
Error: Material "debug/debugluxels" uses unknown shader "DebugLuxels"
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/halo_add_to_screen)
Requesting texture value from var "$texture1" which is not a texture value (material: dev/halo_add_to_screen)
Requesting texture value from var "$texture2" which is not a texture value (material: dev/halo_add_to_screen)
Requesting texture value from var "$texture3" which is not a texture value (material: dev/halo_add_to_screen)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/bloomadd)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/no_pixel_write)
Requesting texture value from var "$basetexture" which is not a texture value (material: dev/lumcompare)
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
--- Missing Vgui material vgui/..\vgui\maps\menu_thumb_Missing
(This post was last modified: 08-02-2022, 03:37 PM by op1.)
It's likely the issue described here https://github.com/ValveSoftware/Source-...ssues/3633. Try moving the icon files out of the download folder.
(08-02-2022, 04:57 PM)Quantum Apple Wrote: It's likely the issue described here https://github.com/ValveSoftware/Source-...ssues/3633. Try moving the icon files out of the download folder.
That worked, thanks.
Yes the game does not correctly load bot icons from the tf/download/materials/hud folder on Linux. Moving the files to tf/materials/hud corrects the issue.

The asset pack has the bot icon files in tf/materials/hud for this reason. For future events, you should download and install the asset pack so that you're all set to go.

Thanks.



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