Changes I've made:
General:
-Decreased initialcooldown of sentry busters from 90->45 seconds (15 seems to be over kill).
Wave 4:
-Removed 1 set of the gheaters + umeds.
Wave 5:
-Replaced gpopper with gregen.
-Replaced fan scout support with regular scout support.
Wave 6:
-Replaced Gfuries with Grichochet pyros. (if these are too strong let me know) (also shoutouts to Mo for letting me use his).
Changes I've made:
Wave 2:
-Made support bat scouts support 1.
-Increased total count of pyros by 6 and halved "waitbeforestarting".
Wave 3:
-Made support heavies waitforalldead.
Wave 4:
-Made engies mission support.
-Replaced umeds with quick umeds.
-made gheater sets waitforallspawn.
-Increased grapid sets from 4->8.
Wave 5:
-Made df pyros have a spawncount of 5 & a maxactive of 15, also removed 3 (they were sent to the gay zone).
-added normal ai heavies to go with the 2nd set of the gscatters at the end
Wave 6:
-Replaced shotgun heavies with crit bowmen.
-removed the gricochet + phrog subwave (the mission was like 6 minutes long).
fix small bug on wave 6 with the spawn times of the final subwave.
Wave 1:
-Lowered "Waitbeforespawn" on demoknights from 15->0 to prevent that weird pause.
Wave 2:
-Removed 1 gburst+quick umed set. (took him out to the back to takke care of him old yeller style)!
Wave 3:
-Made soldier+quickfix med pairs have a spawncount of 6 and a maxactive of 10 to prevent that pacing bug. (it was a misclick and an oversight).
-Also removed like 3 pairs of those soldier+quick fix med combos.
Wave 5:
-Made 12 heavies at the end support limited.
Wave 6:
-Made crit bowmen come out earlier and didn't make them spawn randomly anymore (they spawn from right now).
Changes I've made:
General:
-Decreased starting cash from 900->600 bucks.
Wave 1:
-Increased wave payout by 300 bucks.
Wave 2:
-Removed alwayscrit off of gdemos (I added that by pure accident at like 3 am lol).
Wave 4:
-Gave heater heavies + umeds a waitbeforestarting of 15 instead of 0.
-Removed 2 gshotguns (boiled them down to make touhou action figures), also increased waitbetweenspawns from 20->30
Judges Present: Yoovy, DaMno, Package O' Lies, Skin King
NO STRIKE
Setup:
Yoovy - Scout
Skin King - Engineer
DaMno - Pyro
Package O' Lies - Spy
Demo: [Demo will be provided whenever the Demo server is up again]
Note:
-Package O' Lies: Test between Judge Runs
Wave 1:
-Felt Fine, although could give the Demoknights the Tide Turner to give Pyro an ability to actually do something
Wave 2:
-Felt Fine, however remove 3 Pyros on last subwave to reduce straggling
Wave 3:
-Make the Super Scouts stream spawn instead of burst spawn
-Beginning of the last subwave was just commons for a bit, make the GDeflectors spawn a tad earlier
Wave 4:
-Package O' Lies: Lack of Commons / Yoovy: Possibly add more weaker commons in main-wave
-Make the first Tank's WaitBefore a little shorter but keep the second Tank's WaitBefore the same
Wave 5:
-Felt Fine
Wave 6:
-Boss Subwave is still a free subwave as most classes can solo or two man it with ease, this is most likely due to how weak Sandman Scouts and Burst Fire Demos are this late into the mission which just leaves the two bosses without any support and able to be cheesed.
-Can most likely buff the Burst Fire Demos to be Crit Demos and see where that leads you.
(This post was last modified: 01-27-2023, 11:13 PM by Yoovy.)