Moonlight MvM Community
[MISSION] Metro - Synthetic Synthwave - Printable Version

+- Moonlight MvM Community (https://forums.moonlight.tf)
+-- Forum: Content Creation (https://forums.moonlight.tf/forumdisplay.php?fid=1)
+--- Forum: Retired Content (https://forums.moonlight.tf/forumdisplay.php?fid=6)
+--- Thread: [MISSION] Metro - Synthetic Synthwave (/showthread.php?tid=96)

Pages: 1 2 3 4


RE: [MISSION] Metro - Synthetic Synthwave - Retrowave - 02-01-2023

Changes I've made:

Wave 1:
-Gave Demoknights tide turner.

Wave 2:
-Removed 5 pyros instead of 3 (because I personally felt better about it when I solo-tested).
-Renamed gdemos on wave 2 to "Giant Rapid Fire Demoman".

Wave 3:
-Made super scouts stream spawn.
-Made Burst+krit meds & gauntlets waitforallspawn instead (because I personally felt better about it).
-Decreased waitbefore starting from on GDeflectors from 15->5.

Wave 4:
-Gave first tank a waitbeforestarting of 10 instead of 20.
-Added normal ai scout commons.

Wave 6:
-Changed sandman scouts to FAN scouts.
-Changed iron burst demos to crit regular demos.


RE: [MISSION] Metro - Synthetic Synthwave - Package O' Lies - 02-23-2023

demo: https://us-testing.moonlight.tf:27107/demos/mvm_metro_rc3_adv_synthetic_synthwave_1677191699.dem.zip

Pass with changes

People playing it:
Me (Heavy)
FraH (Scout)
You (Engi)
Skin King (Soldier)

Wave 4: Increase waitbeforestarting on gheaters by 3 seconds, gheavies come out pretty quickly after the previous giants, should be spaced out a bit

Wave 6: (Personal suggestion) Increase totalcount+maxactive of gpyros by 2 , and decrease waitbetween to 10 seconds (to account for pacing)

This mission will be featured in next event! Congratulations!


RE: [MISSION] Metro - Synthetic Synthwave - Retrowave - 02-23-2023

Changes I've made:

Wave 1:
-Gave Demoknights with tide turner a unique name and some hats.

Wave 4:
-Increased waitbeforestarting on gheaters by 3 seconds.

Wave 6:
-Increased totalcount and maxactive to 5.
-Decreased waitbetweenspawns from 16->10.


RE: [MISSION] Metro - Synthetic Synthwave - Retrowave - 03-14-2023

(07-24-2022, 05:35 AM)Retrowave Wrote: Mission name: Synthetic Synthwave
Map: Metro
Difficulty: Advanced
Mission type: Invasion (6 waves)
Current Version: Version 14 

Credits:
Retrowave(Myself): for making the mission & the waves.
Signalmax for making the map.
Potato mvm & Moonlight communities for the custom icons.
For metro as well (just in case).


RE: [MISSION] Metro - Synthetic Synthwave - Retrowave - 03-20-2023

(03-14-2023, 01:39 AM)Retrowave Wrote:
(07-24-2022, 05:35 AM)Retrowave Wrote: Mission name: Synthetic Synthwave
Map: Metro
Difficulty: Advanced
Mission type: Invasion (6 waves)
Current Version: Version 14 

Credits:
Retrowave(Myself): for making the mission & the waves.
Signalmax for making the map.
Potato mvm & Moonlight communities for the custom icons.
For metro as well (just in case).

Final version

Changes I've made:

General: Gave sentry buster the legendary "demopants" pop connected with the post


RE: [MISSION] Metro - Synthetic Synthwave - Retrowave - 04-26-2023

(02-23-2023, 11:52 PM)Retrowave Wrote: Changes I've made:

Wave 1:
-Gave Demoknights with tide turner a unique name and some hats.

Wave 4:
-Increased waitbeforestarting on gheaters by 3 seconds.

Wave 6:
-Increased totalcount and maxactive to 5.
-Decreased waitbetweenspawns from 16->10.
Final final (final) hot fix:
Changes I've made:

General:
Gave Default Spies (assassin's creed themed) and Default Snipers (counter strike themed) some drip (because it goes hard af)