[MISSION] Oxidize - Pollution Dilution - Printable Version +- Moonlight MvM Community (https://forums.moonlight.tf) +-- Forum: Content Creation (https://forums.moonlight.tf/forumdisplay.php?fid=1) +--- Forum: Retired Content (https://forums.moonlight.tf/forumdisplay.php?fid=6) +--- Thread: [MISSION] Oxidize - Pollution Dilution (/showthread.php?tid=116) Pages:
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RE: [MISSION] Oxidize - Pollution Dilution - ElectricChair22 - 02-24-2023 Judges present: Quantum Apple, DaMeister and oddschool(me!) Demo: https://eu-testing.moonlight.tf:27107/demos/mvm_oxidize_rr18_int_pollution_dilution_1677264715.dem.zip Pass with changes: Wave 2: Lower the Giant Knights' WaitBetweenSpawns from 18 to 16 Wave 5: Increase the Shortstops' SpawnCount from 2 to 3 This mission will be featured in next event! Congratulations! RE: [MISSION] Oxidize - Pollution Dilution - Mo - 02-24-2023 W2 - Lowered GKnight WaitBetween to 16 W5 - Fixed buster not spawning as frequently - Increased spawncount of Shorstops to 3 Popfile is attached below RE: [MISSION] Oxidize - Pollution Dilution - Mo - 03-06-2023 Post-Juj changes General - Gave tanks a custom colour, and W1 and W3 tanks are shrunken to half their size (Thanks @PDA Expert!) W1 - Added Steel Manlets (just mini gauntlets lol) into the randomchoice pool of punchies W5 - Fixed Health calculation for Persian Knights (aka "max health additive penalty" 0 to avoid 225 hp) Popfile is attached below RE: [MISSION] Oxidize - Pollution Dilution - Mo - 03-19-2023 Post-juj changes mk2 (hopefully the last one) - Added a small few voice lines onto some subwaves again idk - Removed unused robot templates - Adjusted buster squad so they won't evaporate a giant W6 - Adjusted Giant Shotguns waitbetweenspawn due to massive dragging on the last sub after reviewing previous runs Popfile's in attachments below RE: [MISSION] Oxidize - Pollution Dilution - Mo - 04-19-2023 Post-juj changes mk3 okok i said hopefully mk2 will be the last but it wasn't a promise! W8 - Made the bomb path follow the tank route instead of it being randomised (to avoid team splits and random flankers should right path be ever rolled. Not path dependent to win, just a small QoL thing if you can put it in that way.) Popfile in attachments, as well as the icons since I forgot to update the zip's "recently" added ones |