Credits
- Myself, for making the mission
- asd417, for the map
- Icons made by their respective creators/owners
- Every tester that participated as a 3 man for the tests done
Mission assets/files/etc. can be found in the zip file attachment below.
- Changed some mainwave bots to support category (W2 Slowfire Scouts, W5 Persians)
W1
- Separated punchies for the first thing to be a big burst spawn, and then a mini-burst spawn once all the first initial ones are dead
W2
- Changed Demo's grenade launcher to iron bomber (rollers won't be as aids now)
W3
- Readjusted the particle effect on the Scout boss
W6
- Replaced Barrage Soldiers with weaker variants of a GLaser Wall
W7
- Something something funky gimmick added, you'll figure it out
Most recent version will be up on the servers, but in case -- attachment to the most recent popfile is down below. Also, I request for a proper run this time that doesn't involve bots straggling due to a questionable team composition change.
(This post was last modified: 01-29-2023, 08:34 PM by Mo.)
Overall: I see this mission passing pretty soon, since there is only one somewhat major complaint everyone had with it.
W4: increase maxactive on heaters to 6
W7: The support bots should all be mainwave since they're all support limited, all it does at the moment is cause confusion.
Boss needs a little more support with it, maybe some infinite support bat scouts and some spies should do the trick.
(This post was last modified: 02-04-2023, 04:34 AM by Package O' Lies.)
Wave 4: DaMeister's suggestion: give the engi boss a move speed nerf when it has its melee out, it's not the most fun thing ever to fight a super tanky and super fast bot running straight at you, especially when there will me a major bomb threat coming soon. this will probably still be fine even if the intention is to kill people who get too close (maybe a damage bonus could work there?)
Give the pyro with the gmed pocket a small move speed penalty (about 0.8)
Wave 8: Increase cooldowntime on spies to about 20-25 seconds instead of 5, (optional) reduce spawncount by 1.