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[MISSION] Rottenburg - Cybernetic Carnage - Printable Version

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+--- Thread: [MISSION] Rottenburg - Cybernetic Carnage (/showthread.php?tid=101)

Pages: 1 2


RE: [MISSION] Rottenburg - Cybernetic Carnage - M1 - 11-14-2022

PASS WITH CHANGES

Judges present: Package, M1, DaMeister
Demo link: https://us-testing.moonlight.tf:27107/demos/mvm_rottenburg_adv_cybernetic_carnage_1668462407.dem.zip

Wave 3
The wave was lacking in long-range damage and could use a few support snipers. 1-2 with a 1 minute cooldown would do.

This mission will be featured in the next event, congratulations!


RE: [MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 11-18-2022

Added DesiredCount 2 snipers with 50 second cooldown for wave 3.


.pop   mvm_rottenburg_adv_cybernetic_carnage.pop (Size: 28.31 KB / Downloads: 37)


RE: [MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 03-25-2023

Made the beginning of wave 2 a little less chaotic by pacing super scouts with WaitBetweenSpawnsAfterDeath 0.5


RE: [MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 05-14-2023

Yet again, nerfed wave 2 by removing sniper support.

Fixed wave 5 giving 690 credits instead of 700.