[MISSION] Rottenburg - Cybernetic Carnage - Printable Version +- Moonlight MvM Community (https://forums.moonlight.tf) +-- Forum: Content Creation (https://forums.moonlight.tf/forumdisplay.php?fid=1) +--- Forum: Retired Content (https://forums.moonlight.tf/forumdisplay.php?fid=6) +--- Thread: [MISSION] Rottenburg - Cybernetic Carnage (/showthread.php?tid=101) Pages:
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RE: [MISSION] Rottenburg - Cybernetic Carnage - M1 - 11-14-2022 PASS WITH CHANGES Judges present: Package, M1, DaMeister Demo link: https://us-testing.moonlight.tf:27107/demos/mvm_rottenburg_adv_cybernetic_carnage_1668462407.dem.zip Wave 3 The wave was lacking in long-range damage and could use a few support snipers. 1-2 with a 1 minute cooldown would do. This mission will be featured in the next event, congratulations! RE: [MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 11-18-2022 Added DesiredCount 2 snipers with 50 second cooldown for wave 3. mvm_rottenburg_adv_cybernetic_carnage.pop (Size: 28.31 KB / Downloads: 37) RE: [MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 03-25-2023 Made the beginning of wave 2 a little less chaotic by pacing super scouts with WaitBetweenSpawnsAfterDeath 0.5 RE: [MISSION] Rottenburg - Cybernetic Carnage - ElectricChair22 - 05-14-2023 Yet again, nerfed wave 2 by removing sniper support. Fixed wave 5 giving 690 credits instead of 700. |