No Strike
Judges present: Package (scout), Meister (engi), DaMno/Mo (w4-6) (soldier), Eyes (heavy)
Demo: https://us-testing.moonlight.tf:27107/de...46.dem.zip
W1: decent, but there are some that consider the wave too easy, perhaps a decrease in starting can be in order (as well as an increase in payout)
W2: remove crits on gdemos, they're annoying to deal with and a huge difficulty spike even with maxed crit res
W3: Decent wave
W4: change waitbeforestarting on heaters to 15 instead of 0 (why), the dps requirement here is quite high considering next wave sends out less stuff. Reduce totalcount of gshotguns by 1-2 and increase waitbeweens accordingly.
W5: Decent wave, was rolled by the presence of a competent med killer.
W6: Decent wave
Judges present: Package (scout), Meister (engi), DaMno/Mo (w4-6) (soldier), Eyes (heavy)
Demo: https://us-testing.moonlight.tf:27107/de...46.dem.zip
W1: decent, but there are some that consider the wave too easy, perhaps a decrease in starting can be in order (as well as an increase in payout)
W2: remove crits on gdemos, they're annoying to deal with and a huge difficulty spike even with maxed crit res
W3: Decent wave
W4: change waitbeforestarting on heaters to 15 instead of 0 (why), the dps requirement here is quite high considering next wave sends out less stuff. Reduce totalcount of gshotguns by 1-2 and increase waitbeweens accordingly.
W5: Decent wave, was rolled by the presence of a competent med killer.
W6: Decent wave