Demo: https://us-testing.moonlight.tf:27105/de...93.dem.zip
THIS IS NOT A JUDGE RUN
This run was a 5 mann balancing and pacing test, our team found following issues when we played it:
Team comp:
Soldier (Black Box)
Soldier (Beggars)
Demo
Engie > Med last wave
Scout
w4
This wave shouldnt be one single subwave repeated over and over, it falls apart after 30 seconds of gameplay. In general it doesnt push much, it lacks hitscan classes, Giant Pyros are not even capable of countering soldiers from shooting at the tank. In general this wave gives up after first tank and needs either more or just reworking the wave in general.
w5
Is the easiest one in the mission, we didnt even struggle a little here, 99% of the wave is just blast and 0 hitscan which can lead to very frustrating RNG gameplay which is path.
THIS IS NOT A JUDGE RUN
This run was a 5 mann balancing and pacing test, our team found following issues when we played it:
Team comp:
Soldier (Black Box)
Soldier (Beggars)
Demo
Engie > Med last wave
Scout
w4
This wave shouldnt be one single subwave repeated over and over, it falls apart after 30 seconds of gameplay. In general it doesnt push much, it lacks hitscan classes, Giant Pyros are not even capable of countering soldiers from shooting at the tank. In general this wave gives up after first tank and needs either more or just reworking the wave in general.
w5
Is the easiest one in the mission, we didnt even struggle a little here, 99% of the wave is just blast and 0 hitscan which can lead to very frustrating RNG gameplay which is path.