Demo: https://eu-testing.moonlight.tf:27107/de...66.dem.zip
No Strike
Judges present: DaMeister, DaMno, Nuq
Team comp: Engineer, Heavy, Soldier, Scout
Wave 2 - Too many bat scout commons.
Wave 3 - Fix pacing in final subwave, needs more than just hitscan.
Wave 4 - Remove last GRapid/Uber Meds combo, overall wave may need a small nerf.
Wave 5 - First Barrage + GMed Popper Combo felt like a forced push, difficulty just dropped afterwards, Armored Scouts could be replaced with Super Scouts. Laser Heavies proved weak and didn't do much.
Wave 6 - Cut DF Giant count, give them crits. Add a couple more Super Scouts and possibly buff each tank by 2K hp. Maybe have the Uber Medics on the Rocket Rain Giants be full duration?
(This post was last modified: 11-15-2022, 08:31 PM by DaMeister.)
No Strike
Judges present: DaMeister, DaMno, Nuq
Team comp: Engineer, Heavy, Soldier, Scout
Wave 2 - Too many bat scout commons.
Wave 3 - Fix pacing in final subwave, needs more than just hitscan.
Wave 4 - Remove last GRapid/Uber Meds combo, overall wave may need a small nerf.
Wave 5 - First Barrage + GMed Popper Combo felt like a forced push, difficulty just dropped afterwards, Armored Scouts could be replaced with Super Scouts. Laser Heavies proved weak and didn't do much.
Wave 6 - Cut DF Giant count, give them crits. Add a couple more Super Scouts and possibly buff each tank by 2K hp. Maybe have the Uber Medics on the Rocket Rain Giants be full duration?