[Mission] Mannworks - Object Overflow

17 Replies, 8876 Views
Judges Present: Yoovy, Erikku, PDA Expert

No Strike

-Scout (Yoovy)
-Demoman (Erikku)
-Soldier (Mo)
-Engineer (PDA Expert)

Demo: https://us-testing.moonlight.tf:27107/de...30.dem.zip

Wave 1:
-Remove the Extended Concheror Soldiers that are squaded with the Steel Gauntlets, the Giant Shotgun Heavy moving at almost default move speed is too much on a map like Mannworks

Wave 2:
-Felt Fine

Wave 3:
-Give the Armored Conch Soldiers a 35% move speed penalty to make their tanky nature easier to hit

Wave 4:
-The first half of the wave feels harder than the last bit, there are too many things that need major attention such as: 2 Tanks, Giant Scouts, Giant Burst Fire Soldiers with Kritz Medics, it divides the team up really thin and makes the last half seem easier as its just a few Giant Demomen with Giant Heavies, so specifically just make the first half on par on difficulty with the second half

Wave 5:
-Starting point of the wave is a hassle, Samurai Demos and Giant Burst Fire Demos charging everywhere is pure chaos and not enjoyable to try and aim at them, remove the increased charge duration of the Giant Demos or even out-right remove their shield, can also replace the Samurai Demos with a less lethal robot if you don't want to remove the Giant Demos shield (but please make the Giant Demos charge duration normal if you don't remove the shield).
-The Giant Heavies at the last subwaves don't need Armored Kritzkrieg Medics, the shields and abundance of danger the robots carry is a strong enough push force even without crits.

Wave 6:
-Unique reference but the bosses can honestly just be wiped from the wave, mission should end when the last tank dies.
(This post was last modified: 10-15-2022, 10:56 PM by Yoovy.)

Messages In This Thread
RE: [Mission] Mannworks - Object Overflow - by Ghoulvy - 10-15-2022, 10:46 PM
RE: [Mission] Mannworks - Object Overflow - by M1 - 12-29-2022, 05:09 AM



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