[MISSION] Havana - Sandstorm

5 Replies, 3994 Views
Thread Closed 
VERSION 2

Wave 1:
- Removed crits on Scouts
- Changed the Heavies to use Normal AI
- Changed the timing of Buff Soldiers to not drag out the wave

Wave 2:
- Removed Super Scouts
- Re-arranged spawn timings for several robots

Wave 3:
- Fixed robots in the start spawning late
- Slightly lowered support Buff Soldiers count
- Made the giant demo squads spawning faster
- Re-arranged spawn timings for several robots

Wave 4:
- Updated Giant Kritz Medic template to match ones from Anniversary Annihilation
- Re-arranged spawn timings for several robots
- Changed boss name to "Chief Heater Heavy"

Wave 5:
- Removed the long pause in the start of the wave (I don't know how it happened but it was accidental trust me)
- Updated Kritz Medics template to match ones from Anniversary Annihilation
- Re-arranged spawn timings for several robots and to make wave finale less dragged out
- Increased the count of the Giant Buff Rapid Fire Soldier from 1 to 2


Attached Files
.pop   mvm_havana_b4a_adv_sandstorm.pop (Size: 38.05 KB / Downloads: 20)

Messages In This Thread
[MISSION] Havana - Sandstorm - by Azazel - 07-16-2022, 05:52 AM
RE: [MISSION] Havana - Sandstorm - by Nuq - 07-18-2022, 02:24 PM
RE: [MISSION] Havana - Sandstorm - by Azazel - 07-18-2022, 03:52 PM
RE: [MISSION] Havana - Sandstorm - by Azazel - 07-21-2022, 02:13 AM



Users browsing this thread: 1 Guest(s)