[MISSION] Havana - Sandstorm

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Judges present: None

Demo file: https://us-testing.moonlight.tf:27107/de...rm.dem.zip

General comments:

Wave 1:
- Remove crits on scattergun scouts
- Tone down heavy AI to normal
- Pacing issue with the buff soldiers at the end

Wave 2:
- Remove giant scouts (or replace them with something else)
- Some more pacing issues

Wave 3:
- Slow/delayed wave start
- The giant demo squad (spawncount 11) causes pacing issues since the supports take up all the bot slots, preventing the squad from spawning

Wave 4:
- Giant kritzkriegs do not pop; copy the template from an Anniversary Annihilation pop file.

Wave 5:
- Awkward pause at the start
- Bad pacing again
- Wave should end after the giants are killed (underwhelming finale)

Overall:
The mission has solid bones but needs some polish and ironing out. Expect more feedback from the judges.
I recommend watching the demo file to determine where the pacing issues are at.
(This post was last modified: 07-18-2022, 11:05 PM by Pineapple Medals Bot.)

Messages In This Thread
[MISSION] Havana - Sandstorm - by Azazel - 07-16-2022, 05:52 AM
RE: [MISSION] Havana - Sandstorm - by Nuq - 07-18-2022, 02:24 PM
RE: [MISSION] Havana - Sandstorm - by Azazel - 07-18-2022, 03:52 PM
RE: [MISSION] Havana - Sandstorm - by Pineapple Team - 07-18-2022, 03:59 PM
RE: [MISSION] Havana - Sandstorm - by Azazel - 07-21-2022, 02:13 AM



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