[MISSION] Powerplant - Current Surge

9 Replies, 6262 Views
Judges present: Averagegamer, Creatorforce, Package O' Lies

demo link: https://us-testing.moonlight.tf:27107/de...19.dem.zip

Class comp:
Scout (Juan game)
Soldier (Package)
Pyro (Creatorforce)
Demoman (Quantum apple)
Engineer (Averagegamer)

wave 1:
- mostly felt fine but the last sub wave could be more punishing as it felt easier than the earlier sub waves. Add conch/batts to the giant squads in the final sub wave to make it more punishing

wave 2:
- The g demos didn't really do much in the first sub wave. Replace the g demos with g rapid fire soldier
- Reduce engineer spawn cooldown to 50 secs as realistically only 1-2 will spawn throughout the wave

wave 3:
- increase the support as there is not much going on after the main wave bots are dead. Replace the direct hit soldiers with normal ai pyros with airblast disabled in support in groups of 5 - 6

wave 4:
- first sub wave felt easier than the earlier waves as the bat scouts didn't really do much. Replace the bat scouts with hard ai scattergun scouts to spice things up the first sub wave

wave 5:
- felt fine.

wave 6:
- felt fine

Messages In This Thread
RE: [MISSION] Powerplant - Current Surge - by Averagegamer - 06-01-2022, 02:14 AM



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