[MISSION] [ACCEPTED] Swirl - Virtual Insanity

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Virtual Insanity V2

Changelog:

Overall:
- Ported the mission to Swirl RC3. Flanker snipers still exist but I may as well embrace them instead of bothering asd to make multiple RC versions.

W1
- Removed 1 Heavies/Shield Med squad
- Moved Demomen to support limited
- Removed 4 pyros to remove more straggler issues
- The flanker snipers won't stop but I still wanna have snipers on this wave so I did something a little funny with them. Increased CooldownTime on these snipers.

W2
- Lowered tank HP to 20k
- Cut down multiple demos in an attempt to make the last giants (WaitForAllSpawned gaming) spawn faster

W3
- Slapped AlwaysCrit on the punchies to make them more deadly
- Increased Stickybomb arm time on Giant Sticky Barrage Demos. I wanna keep them since Sticky Demos are funny, just hoping this nerf is enough.
- Removed AlwaysCrit from the support sandman scouts
- Increased total wave payout by 100

W4
- Increased MaxActive on Giant DF Pyros to 11
- Increased total wave payout by 200

W5
- Replaced Stickybomb Demos with normal Demos
- Added some money to support scouts

W6
- Remade the whole wave to make it an actual finale wave.


W7
- diagnosis: schizophrenia. w7 never existed
(The joke is that W7 is now gone.)

https://www.dropbox.com/s/bbi39ca74afhxs...y.pop?dl=0

Messages In This Thread
RE: [MISSION] Swirl - Virtual Insanity - by Ciaran - 05-29-2022, 04:27 AM



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