[MISSION] [ACCEPTED] Swirl - Virtual Insanity

7 Replies, 4978 Views
Judges Present: Package O' Lies, Averagegamer, Yoovy

Class comp: Engi (Yoovy), Scout (Package), Heavy (Average), Soldier (Skin king), Pyro (Ciaran)

Demo: https://us-testing.moonlight.tf:27107/de...41.dem.zip

Overall: took us over 30 minutes to finish with several waves not pushing very far, needs to be shortened.

W1: remove 12 demos at the end because straggle.

W2: Last 2 giant combos straggled, either add some more stuff to support them or increase the totalcount of the commons already in the wave.

W3: The first subwave didn't push at all despite us popping almost every umed, you can replace the punchies with a more dangerous bot so popping the meds will actually punish teams. The giant sticky demos are aids to fight in close quarters or as engi in general, please replace them with something else, anything with modest strength works.

W4: The maxactive on the last gpyros is too low, causing the wave to drag if you get pushed very far, increase it to at least 11 or reduce the number of umeds pocketing them.

W5: Once again, the sticky demos aren't very fun to fight due to the map, doesn't help much that they're pocketed by kritz on modest cash. They should be replaced, but I'm not entirely sure what would work there, so I'll have you decide.

W6: Feels fine, but since last has already been decided to be cut, could maybe have a bit more spice as the new finale. Do not put crits on everything please and thank you Smile

W7: Hell, agony, suffering, anguish, luckily the mission is long enough that this wave being removed is justifiable.

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RE: [MISSION] Swirl - Virtual Insanity - by Package O' Lies - 05-28-2022, 06:01 AM



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