[MISSION] A52 - Nuclear Threat

11 Replies, 7787 Views
Second run, no pass

Demo: https://us-testing.moonlight.tf:27107/de...32.dem.zip

Lineup/Judges Present:

Scout (Yoovy)
Soldier (Package O' Lies)
Engineer (Averagegamer)

Overall:

-Test your mission before submitting it, this isn't an invitation for judges to test it, final judging is for judging, not testing. Speaking of which this mission overall besides Wave 3 and 6 had little to no thought process to how to beat it, we almost rarely got pushed even a little and if we did, just having an Engineer negated any of the robots
-Package: Ultimate power move would be to deny the entry because we don't accept normal difficulties

Wave 1:

-Pacing of the Giant Soldiers could be better, felt slow near the end (Yoovy, Package, Average)
-Uninteresting for the most part (Yoovy, Package, Average)

Wave 2:

-Giant Mittens dealing damage to the Sentries is great, but means nothing when players widdle their weak 4k down as they deal zero damage before they get to said sentry and aren't threatening whatsoever to players (Yoovy)
-Uninteresting for the most part (Yoovy, Package, Average)

Wave 3:
-Add smth to support the last tank, the GPyros and FaN Scouts all died and we were just left with 1 full hp tank to chip away, possibly add Scouts or other weak robot (Yoovy)
-Overall good wave

Wave 4:
-This wave straight up did not feel like any effort was put into it, every robot barely made it out of spawn, wave in it's entirety is extremely easy even for an intermediate (Yoovy)
-Uninteresting for the most part (Yoovy, Package, Average)

Wave 5:
-Adding a 3rd Barrage GMedic pair didn't make it any more challenging, the 2nd Colonel died just as fast as the first, add smth to make this wave just any amount of unique as 3 Giant Soldiers is not cutting it (Yoovy, Package)
-Uninteresting for the most part (Yoovy, Package, Average)

Wave 6:
-First subwave with the tank and Barrage was fine however the Giant Scout part simply turned into a boring waiting game for both GScouts to come out 2 at a time, killing them, and repeating this 10 more times but this was primarily due to just having 1 tick of Rocket Specialist
-Why are the GDeflectors SpawnCount 10 and MaxActive 15, this makes the end part feel really anticlimactic for a finale and falls flat, should probably lower the ubers and make them spawn a bit faster with allowing all 3 GDeflectors to be out at once at some point as they get shredded quickly when theres only 1 GDeflector out at a time due to the high spawn count
(This post was last modified: 05-28-2022, 07:52 AM by Yoovy.)

Messages In This Thread
[MISSION] A52 - Nuclear Threat - by randomguy - 05-23-2022, 07:33 AM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 05-23-2022, 07:33 AM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 05-25-2022, 08:29 AM
RE: [MISSION] A52 - Nuclear Threat - by Yoovy - 05-28-2022, 07:44 AM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 05-29-2022, 06:24 AM
RE: [MISSION] A52 - Nuclear Threat - by Yoovy - 05-30-2022, 04:34 PM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 06-03-2022, 05:42 AM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 06-20-2022, 08:15 PM
RE: [MISSION] A52 - Nuclear Threat - by randomguy - 06-21-2022, 03:08 AM



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