[MISSION] Quetzal - Wilderness Warfare

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NO PASS
Judges in attendance: M1, Mo, Ciaran

Wave 2
-There were too many airblast pyros this wave. It was impossible to play soldier this wave.
-The wave is too reliant on commons; the giants are solely there to escort the commons. That's not good design on $3000.

Wave 3
-The popping bigheals weren't that fun.

Wave 4
-The 4 caber giants were just there, and died instantly. I'd recommend replacing them with giants that can kill.

Wave 5
-The shotgun burst heavies were regular shotguns (is this a bug?)

Overall
-The mission is pretty solid, but still needs a bit of work before it can pass. Therefore, we overturn the previous pass with changes.

Messages In This Thread
[MISSION] Quetzal - Wilderness Warfare - by Yoovy - 05-21-2022, 07:14 PM
RE: [MISSION] Quetzal - Wilderness Warfare - by M1 - 05-22-2022, 07:33 PM



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