NO PASS
Judges in attendance: M1, Mo, Ciaran
Wave 2
-There were too many airblast pyros this wave. It was impossible to play soldier this wave.
-The wave is too reliant on commons; the giants are solely there to escort the commons. That's not good design on $3000.
Wave 3
-The popping bigheals weren't that fun.
Wave 4
-The 4 caber giants were just there, and died instantly. I'd recommend replacing them with giants that can kill.
Wave 5
-The shotgun burst heavies were regular shotguns (is this a bug?)
Overall
-The mission is pretty solid, but still needs a bit of work before it can pass. Therefore, we overturn the previous pass with changes.
Judges in attendance: M1, Mo, Ciaran
Wave 2
-There were too many airblast pyros this wave. It was impossible to play soldier this wave.
-The wave is too reliant on commons; the giants are solely there to escort the commons. That's not good design on $3000.
Wave 3
-The popping bigheals weren't that fun.
Wave 4
-The 4 caber giants were just there, and died instantly. I'd recommend replacing them with giants that can kill.
Wave 5
-The shotgun burst heavies were regular shotguns (is this a bug?)
Overall
-The mission is pretty solid, but still needs a bit of work before it can pass. Therefore, we overturn the previous pass with changes.