[MISSION] Quetzal - Wilderness Warfare

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Map: Quetzal
Version: 1
Waves: 8
Difficulty: Advanced

Mission Creator/Play Tester - Yoovy

Play Tester/Feedback - Package O' Lies
Play Tester/Feedback - Mo
Play Tester/Feedback
 - Averagegamer
Play Tester
 - Mystery Unknown One

Play Tester - PDA Expert
Play Tester
 - Skin King
Play Tester
 - A+Drew

Version 1: https://www.dropbox.com/s/nidx3skyc2kzss...e.pop?dl=0
Pass with Changes

Judges present:
PDA Expert

Classes present:
Heavy (DaMeister)
Engineer (Yoovy)
Demoman (PDA Expert)
Scout (Robo-Poot)

Demo: https://us-testing.moonlight.tf:27107/de...19.dem.zip

Wave 8: Increase jump height to both Soldier and Medic boss, it was very easy for them to get bodyblocked

Overall: Mission is in an already good state, some small changes to the bosses and it should already be good to go
(This post was last modified: 05-22-2022, 06:19 PM by DaMeister.)
Version 1.5: https://www.dropbox.com/s/nidx3skyc2kzss...e.pop?dl=0

Wave 8: Increased jump height of both bosses by 150%
Judges in attendance: M1, Mo, Ciaran

Wave 2
-There were too many airblast pyros this wave. It was impossible to play soldier this wave.
-The wave is too reliant on commons; the giants are solely there to escort the commons. That's not good design on $3000.

Wave 3
-The popping bigheals weren't that fun.

Wave 4
-The 4 caber giants were just there, and died instantly. I'd recommend replacing them with giants that can kill.

Wave 5
-The shotgun burst heavies were regular shotguns (is this a bug?)

-The mission is pretty solid, but still needs a bit of work before it can pass. Therefore, we overturn the previous pass with changes.
M1 not providing class lines or a demo :ujel:
Version 2: https://www.dropbox.com/s/nidx3skyc2kzss...e.pop?dl=0

-Changed the common Airblast Pyros to Pyros

-Replaced Big-Heal Medics with Quick-Fix Medics

-Replaced Giant Caber Demoknights with Giant Demomen

-Replaced Burst Fire Shotgun icon with Stock Shotgun Icon for consistency among other missions
Version 2 Fix: https://www.dropbox.com/s/nidx3skyc2kzss...e.pop?dl=0

-Fixed Sentry Busters not spawning
Pass with changes
Judges in attendance: Averagegamer, Package, Mo

Demo: https://us-testing.moonlight.tf:27107/de...59.dem.zip

wave 1: felt fine
wave 2: felt fine
wave 3: make the Pyro powerjacks spawn after the last giant dies
wave 4: felt fine
wave 5: felt fine
wave 6: felt fine
wave 7: make the Gauntlets spawn after the last giant dies
wave 8: cancel fall damage time on the soldier boss

This mission will be featured in the next event, congratulations!
Version 3: https://www.dropbox.com/s/nidx3skyc2kzss...e.pop?dl=0

-Made Powerjacks waitforallspawned 10 on the final subwave

-Made Sandmen waitforallspawned 10 on the final subwave

-Removed support Gauntlets, wave is fine without

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