[MISSION] Dockyard - Overkill

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Demo: https://us-testing.moonlight.tf:27107/de...53.dem.zip

Judges Present: Yoovy, DaMeister, Ciaran, Erikku, the fat

Scout (Yoovy)
Soldier (Erikku)
Demoman (Ciaran)
Engineer (the fat)
Heavy (DaMeister)

W1:
-2nd part could use a little more hmph (Yoovy)

W2:
-Support felt easy, Mittens could possibly replaced the with Crit Bat Scouts (Ciaran)
-Shotgun Heavies can be something stronger

W3:
-Felt Fine

W4:
-Felt Fine

W5
-Felt Fine

W6
-Switch the 2nd Giant Conch + GMedic to the middle, it being flanking with crit scouts, and super scouts is already hard enough (Yoovy)
-Last part is a shitfest of GMedics and Tanks on hatch, maybe replace GMedics with Quick-Uber Medics (Yoovy)

W7
-The Crit+Giant spam real, there were multiple times in this wave alone where there were many Crit Giants, Ubers, all with some form of damage bonus with MULTIPLE tanks, this wave overall needs to be a bit toned down, not sure what the last judge team suggested but jesus they butchered this last wave (Yoovy)
-Chief boss was fine for the most part.

Messages In This Thread
RE: [MISSION] Dockyard - Overkill - by Ciaran - 03-17-2022, 07:40 PM
RE: [MISSION] Dockyard - Overkill - by Yoovy - 05-21-2022, 08:38 PM



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