[MISSION] Havana - Rogue Gallery

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Havana

Judges Present: Myself, Oddschool, A+Drew

Class Comp: Engineer, Heavy, Scout, Demo(knight)

Demo: https://us-testing.moonlight.tf:27107/de...28.dem.zip

Overall, it's a standard intermediate. Nothing much to be said outside of the whole "oh it's easy" feeling. Or well, a little too easy on this one.

No Strike (First Run)

W1 

- While the bots do have the hp, there isn't enough firepower into them. strictly melee and show no sign of retaliation. The bat scout subwave can be tuned a little by just giving some scouts the ability to have their scatterguns (set to Easy AI, of course). The only time you would ever die in that wave is if you purposely let yourself get too close to them.

W2 

- The shortest of short. The entire wave in itself was breezed with no issue what so ever. As for this, an extra subwave can be added onto this wave to help that longevity and have a little more diversity into it. 1 minute and 39 seconds of successful wave completion did surprise us for the most part.


W3


 - The first subwave just existed more or less? The bots instantly died the second they dropped out of their spawn. A giant or two wouldn't hurt to go along with that subwave as it was just "there".


W4

- The heaters felt on the slower side in terms of them actually spawning, since there were 6 left once we killed the last Giant Pyro pair.
This is more or less that we actually dropped the medics with ease, or it may or may not actually have to do with the WaitBetweenSpawns for the heaters. Either make the heaters come out faster or (optional), have an extra Pyro-medics pair to offset this.
[Image: yjlNbE5.jpeg]

Messages In This Thread
[MISSION] Havana - Rogue Gallery - by PDA Expert - 03-12-2022, 04:25 PM
RE: [MISSION] Havana - Rogue Gallery - by ✪ totally not Satori - 03-12-2022, 10:20 PM
RE: [MISSION] Havana - Rogue Gallery - by Ciaran - 03-17-2022, 06:27 AM
RE: [MISSION] Havana - Rogue Gallery - by M1 - 05-14-2022, 10:58 PM



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