[MISSION] Decoy - Dissolution

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After looking through the demo a plentiful amount of times (and still hilariously baffled at it, my own feedback on these questionable instances https://imgur.com/a/cgcRf8T ), I do understand where most of the complaints are related for, as such -- certain waves of the mission have been changed and the nerfs on general waves have been imposed upon.

General

- Lowered the amount of Mission Support in the mission in general (also adjusted cooldowns and initialcooldowns)

- Tanks have been neutered out on several waves

- Money overall also lowered at a decent amount to counter the lesser spam involved in the waves

W2

- Soldiers no longer spawn as a pair (4 TotalCount also), they only have kritzkrieg medics accompanying them with shotgun and easy ai minigun heavies

W3

- Giant Dragon Fury Pyros (accompanied with medics and further with bowmen and charged soldiers)

- Giant Black Boxes accompanied by the Support Limited in the mainwave

- The Spooky Blue Rectangular Hitbox has disappeared

W4

- Lowered Bonk Scout count to 4 (previously 8), also spawn one at a time instead of two as a pair

- The Spooky Blue Rectangular Hitbox has disappeared

-  Added Giant Gas Pyros (non-eoi). In addition, the airblast pyros were replaced with regular soldiers.

- Giant Charged Soldiers have been entirely replaced with Giant Bursts that are accompanied with a medic on them

W5

- 1 Spooky Blue Rectangular Hitboxes has been removed

W6

- Removed 4 GRapids to ease the dragging

W7

- Overall just nerfed, not much to really explain for this.
[Image: yjlNbE5.jpeg]

Messages In This Thread
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-21-2022, 09:33 PM
RE: [MISSION] Decoy - Dissolution - by ✪ Purple Heart - 05-28-2022, 05:22 AM
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-28-2022, 05:24 AM
RE: [MISSION] Decoy - Dissolution - by A+drew - 05-28-2022, 05:25 AM
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-29-2022, 01:28 AM



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