[MISSION] Decoy - Dissolution

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Dissolution V3


General

- Replaced mainwave support engineers with mission support engineers. Spawns have been adjusted accordingly (not mentioned in the feedback, but this was also changed for W6 as they also featured engineer support).

- Added a separate mission support for Wave 7 snipers, with an aggressive cooldown (2 out, 35 initial, 20 cooldown)

W2

- Reverted shotgun heavy count back to 36 (also fixed their name). The extra 2 sets forced the pyros to essentially spawn much slower. If that occurs once more, they'll be put into Support Limited instead.

W4

- Replaced bowmen with easy AI heavies. Adjusted spawncount (from 4 to 3, MaxActive from 8 to 6)

W7

- Final Tank health decreased from 43k to 39k

- Changed last Deflector's medic to a Regen Medic
[Image: yjlNbE5.jpeg]
(This post was last modified: 05-22-2022, 08:52 PM by Mo.)

Messages In This Thread
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-21-2022, 09:33 PM
RE: [MISSION] Decoy - Dissolution - by ✪ Purple Heart - 05-21-2022, 11:31 PM
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-28-2022, 05:24 AM
RE: [MISSION] Decoy - Dissolution - by A+drew - 05-28-2022, 05:25 AM
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-29-2022, 01:28 AM



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