[MISSION] Decoy - Dissolution

10 Replies, 8081 Views
Demo: https://us-testing.moonlight.tf:27107/de...07.dem.zip

Judges present: Yoovy, Erikku, Ciaran, Mo (you!)

Yoovy (Scout)
Gregarious (Engineer)
Erikku (Heavy)
Ciaran (Demoman)
Mo (Soldier)

W1
-Felt Fine

W2
-Make Engineers mission support, making them wavespawn not only doesn't show them that they're out on the wavebar, don't make them drop money either, easy way of money being dropped at hatch while the team is defending front. (Yoovy)
-Make last subwaves pyros support limited. (Yoovy)
-Felt Fine otherwise. (Yoovy)

W3
-Short, but felt fine regardless (Yoovy)

W4
-Same thing with the Engineers on wave 2, make them mission support (Yoovy)
-Buff the last subwave, maybe strong support or giants (Yoovy)

W5
-Felt Fine

W6
-Felt Fine

W7
-End part is a little overwhelming, maybe remove the Giant Kritzkrieg Medics or decrease Tank health, up to you. (Yoovy)
-Halve the total snipers spawned from 4 to 2. (Yoovy)

Messages In This Thread
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-21-2022, 09:33 PM
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-28-2022, 05:24 AM
RE: [MISSION] Decoy - Dissolution - by A+drew - 05-28-2022, 05:25 AM
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-29-2022, 01:28 AM



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