Dissolution "V2"
Changelogs
- Starting money bumped up by a bit (600 to 850)
- Made Engineers spawn quicker, at the cost of them being at a TotalCount of 4 (previously 8), MaxActive 2 (previously 3, and only applies to waves 2 and 4.)
- Engineers on Wave 6 spawn much faster compared to the other 2 waves and have a TotalCount of 6 (MaxActive remains the same). Also made them all have IgnoreFlag now (thankfully engies never picked the bomb up lol)
- Wave 3 is revisited with Giant Heavies and a bulkier, healthier tank (23.5K), and slightly different supports
- Wave 4 has now a tank. Come get your tank busting!
- Wave 6 in general goes all-in for the second subwave. Difficulty presence should be there now.
In case I missed an upload on the servers : https://www.dropbox.com/s/hisu40xm69o5v0...n.pop?dl=0
Changelogs
- Starting money bumped up by a bit (600 to 850)
- Made Engineers spawn quicker, at the cost of them being at a TotalCount of 4 (previously 8), MaxActive 2 (previously 3, and only applies to waves 2 and 4.)
- Engineers on Wave 6 spawn much faster compared to the other 2 waves and have a TotalCount of 6 (MaxActive remains the same). Also made them all have IgnoreFlag now (thankfully engies never picked the bomb up lol)
- Wave 3 is revisited with Giant Heavies and a bulkier, healthier tank (23.5K), and slightly different supports
- Wave 4 has now a tank. Come get your tank busting!
- Wave 6 in general goes all-in for the second subwave. Difficulty presence should be there now.
In case I missed an upload on the servers : https://www.dropbox.com/s/hisu40xm69o5v0...n.pop?dl=0