[MISSION] Decoy - Dissolution

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Dissolution "V2"

Changelogs

- Starting money bumped up by a bit (600 to 850)

- Made Engineers spawn quicker, at the cost of them being at a TotalCount of 4 (previously 8), MaxActive 2 (previously 3, and only applies to waves 2 and 4.) 

- Engineers on Wave 6 spawn much faster compared to the other 2 waves and have a TotalCount of 6 (MaxActive remains the same). Also made them all have IgnoreFlag now (thankfully engies never picked the bomb up lol)

- Wave 3 is revisited with Giant Heavies and a bulkier, healthier tank (23.5K), and slightly different supports

- Wave 4 has now a tank. Come get your tank busting!

- Wave 6 in general goes all-in for the second subwave. Difficulty presence should be there now.


In case I missed an upload on the servers : https://www.dropbox.com/s/hisu40xm69o5v0...n.pop?dl=0
[Image: yjlNbE5.jpeg]
(This post was last modified: 05-16-2022, 07:47 PM by Mo.)

Messages In This Thread
RE: [MISSION] Decoy - Dissolution - by ✪ Purple Heart - 04-29-2022, 03:54 AM
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-21-2022, 09:33 PM
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-28-2022, 05:24 AM
RE: [MISSION] Decoy - Dissolution - by A+drew - 05-28-2022, 05:25 AM
RE: [MISSION] Decoy - Dissolution - by Yoovy - 05-29-2022, 01:28 AM



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