[MISSION] Dockyard - Malicious Malware

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Dockyard

Demo: https://us-testing.moonlight.tf:27107/de...25.dem.zip

Judges present: Myself, Averagegamer, Yoovy (you!)

Class Comp: Scout, Soldier,  Pyro, Engineer

Overall in a very good spot. there are certain things that can be changed to amp up the difficulty or a small tweak/adjustment however.

W1

- The occasional stragglers (scouts), just a simple removal of 4 of those and it's good to go. Other than that, good wave


W3

- The heater heavies on the right caused the non-flanking bots to essentially elongate themselves to the right and take that said path. A change in their spawn should just be fine enough for that.


W4

- You can make the Giant Soldiers in the beginning just be Rapid Fires instead. It'll give them some more pushing power.
(OPTIONAL) If necessary, you can remove the uber meds from those beginning ones in case they become too powerful


W5

- An addition of Pyros wouldn't hurt on this wave, specifically you can switch the non-gatebot FaN Scouts to Pyros (maybe even Airblast ones, but preferably normal)
Alternatively, you can keep the FaN Scouts and replace the bat support scout to a Hard AI Pyro(s)
[Image: yjlNbE5.jpeg]

Messages In This Thread
[MISSION] Dockyard - Malicious Malware - by Yoovy - 02-26-2022, 11:27 AM
RE: [MISSION] Dockyard - Malicious Malware - by ✪ Purple Heart - 05-08-2022, 02:00 AM



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