[Mission] Dusk Destined

13 Replies, 9722 Views
Changes:
W1 Added 1 extra bazooka soldier to the first bazooka soldier wavespawn. I hope that fixes pacing. If not, it's because you didn't clarify enough.
W2 Added 1 Giant Soldier to 1st subwave
W3 GHeater skill dropped to normal. (I want to make the wave intimidating but perfectly doable. I think your suggestion would make it harder rather than easier.)
W5 GDemos have icon changed.
W6 Tank Health increased a bit for both tanks. I am not increasing 1st tank's health to 20K due to the fact there's a giant heavy with ubermedics along side it. (Plus you had phlog.)
W7 Corrected Icon of boss.
Request to remove always fire for gun nuts ignored. removing attribute would make variant virtually useless. They are perfectly manageable at intermediate difficulty. And they are not in places where they would be a major issue.


Attached Files
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Messages In This Thread
[Mission] Dusk Destined - by Dylan_is_legend - 02-21-2022, 01:33 PM
RE: [Mission] Dusk Destined - by DaMeister - 02-21-2022, 10:27 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 02-22-2022, 03:19 PM
RE: [Mission] Dusk Destined - by Poet - 03-04-2022, 01:51 AM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-04-2022, 02:01 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-04-2022, 02:50 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-04-2022, 10:56 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-05-2022, 12:10 AM
RE: [Mission] Dusk Destined - by randomguy - 03-05-2022, 01:21 AM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-05-2022, 10:48 AM
RE: [Mission] Dusk Destined - by Yoovy - 03-06-2022, 03:50 AM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-06-2022, 07:36 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-08-2022, 12:06 PM



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