[Mission] Dusk Destined

13 Replies, 9720 Views
Changes:
Wave 2: Reduced number of second subwave bat pistol groups to 3 will make second GPowerjack spawn earlier
Wave 3: Changed second subwave to wait for Gheater and the shotgun soldiers to die rather than spawn so it's a little easier on people.
Wave 5: Gun-nuts now spawn single squads with a interval of 12secs with 2 max active squads. (Note that this will make the first gun-nut spawn slightly earlier)


Attached Files
.pop   mvm_dusk_rc6_int_destined.pop (Size: 34.81 KB / Downloads: 4)

Messages In This Thread
[Mission] Dusk Destined - by Dylan_is_legend - 02-21-2022, 01:33 PM
RE: [Mission] Dusk Destined - by DaMeister - 02-21-2022, 10:27 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 02-22-2022, 03:19 PM
RE: [Mission] Dusk Destined - by Poet - 03-04-2022, 01:51 AM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-04-2022, 02:01 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-04-2022, 02:50 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-04-2022, 10:56 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-05-2022, 12:10 AM
RE: [Mission] Dusk Destined - by randomguy - 03-05-2022, 01:21 AM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-05-2022, 10:48 AM
RE: [Mission] Dusk Destined - by Yoovy - 03-06-2022, 03:50 AM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-06-2022, 07:36 PM
RE: [Mission] Dusk Destined - by Dylan_is_legend - 03-08-2022, 12:06 PM



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