[MISSION] Shiverpeak - Thin Ice

17 Replies, 11823 Views
Judges: Erikku (Heavy), Package (Scout), Ciaran (Soldier), Averagegamer (Engie), Creatorforce (Demo)

Demo File: https://us-testing.moonlight.tf:27107/de...88.dem.zip

W1 - Add waitforallspawned on the final subwave

W2 - Felt easier then wave 1 - add some more power

W3 - Pyrobots need airblast icon - crossbow meds were firing in spawn (may not be easily fixable based off their attributes)

W4 - Stragglers at the end of the wave - Fire bowman have no dmg penalty and no icon to indicate they have proj pen

W5 - Movement speed bonus on phlog pyro is unnecessary

W6 - Battalion's Giants do not need Damage bonus.

W7 - More unnecessary bonuses overall. Most significant were the ball scouts with movement speed

Overall - The mission has too many unnecessary / head-scratching attributes added to bots that aren't indicated by wave icons and artificially raise the difficulty of the mission rather then use bots fitting for the wave.

It could also benefit from adding Support Spies & Snipers part of the team is forced to focus on something other then the front or the tanks.

Messages In This Thread
RE: [MISSION] Shiverpeak - Thin Ice - by Erikku - 05-27-2022, 03:28 AM
RE: [MISSION] Shiverpeak - Thin Ice - by M1 - 10-15-2022, 08:47 PM



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