Strike 1
Judges: Attended: WildJaydog, Yoovy, A+Drew, Mo
Engineer: WildJaydog
Scout: A+Drew
Solider: Averagegamer
Heavy: Skin King
Sniper: Yoovy
Demoman: Mo
Demo Link: https://us-testing.moonlight.tf:27107/de...13.dem.zip
Wave 2: big heals on bboxes a bit excessive.
Wave 3: change some of the gauntlet and battlions change it to something more to kill and not tanky.
Wave 4: nitpick but revert gesture speed on phlog pyros. Maxactive Giant conch soliders 5 instead of 3.
Wave 5: Demoknights need to be hitscan. No mission support at all.
Wave 6: Entire wave felt easy, make more lethal robots in both subwaves, change bboxes to grapids/bursts.
Wave 7: replace airstrike soliders with smth actually lethal, maybe crit soliders
(This post was last modified: 03-06-2022, 05:02 AM by WildJaydogG03.)
Judges: Attended: WildJaydog, Yoovy, A+Drew, Mo
Engineer: WildJaydog
Scout: A+Drew
Solider: Averagegamer
Heavy: Skin King
Sniper: Yoovy
Demoman: Mo
Demo Link: https://us-testing.moonlight.tf:27107/de...13.dem.zip
Wave 2: big heals on bboxes a bit excessive.
Wave 3: change some of the gauntlet and battlions change it to something more to kill and not tanky.
Wave 4: nitpick but revert gesture speed on phlog pyros. Maxactive Giant conch soliders 5 instead of 3.
Wave 5: Demoknights need to be hitscan. No mission support at all.
Wave 6: Entire wave felt easy, make more lethal robots in both subwaves, change bboxes to grapids/bursts.
Wave 7: replace airstrike soliders with smth actually lethal, maybe crit soliders