Shiverpeak - Thin Ice, Expert
No Strike, all 4 Judges voted No Strike (Rejudge)
Demo: https://us-testing.moonlight.tf:27107/de...26.dem.zip
Team:
- PDA Expert (Scout, Judge)
-『Yuugi Hoshiguma』(Demoman)
- Poet (Heavy, Judge)
- DaMeister (Soldier, Judge)
- WildJaydogG03 (Pyro, Judge)
- owo Inky (Engineer)
Wave 1:
- Mostly fine, AlwaysFire Pyros should still be lowered to Normal AI from Hard. Hard AI Pyros were painful for PDA as all that happened was he would get melted trying to get money.
Wave 2:
- W2: Hard AI Scouts need to be changed to Easy AI, change Big Heal Meds into Uber Meds. Hard AI Scouts just shredded everyone because we couldn't afford much resistances at that point.
Wave 3:
- Wave is still trivial even without EH, an addition of a Tank (with around 15K - 20K HP) may give it the bump in difficulty it needs.
Wave 4:
- Add Steel gauntlets around when the Giant Rapid Fire Chonches appear due to not many tanky enemies being around at that point, should also stop the Giant Conches from being easily shredded.
Wave 7:
- Replace Air Strike Soldiers with Rapid Fire Soldiers (Normal, not Giants)
Overall: Mission was somehow better than before despite nothing being changed, we did have a Heavy, but the same waves were similar in difficulty than the previous time.
No Strike, all 4 Judges voted No Strike (Rejudge)
Demo: https://us-testing.moonlight.tf:27107/de...26.dem.zip
Team:
- PDA Expert (Scout, Judge)
-『Yuugi Hoshiguma』(Demoman)
- Poet (Heavy, Judge)
- DaMeister (Soldier, Judge)
- WildJaydogG03 (Pyro, Judge)
- owo Inky (Engineer)
Wave 1:
- Mostly fine, AlwaysFire Pyros should still be lowered to Normal AI from Hard. Hard AI Pyros were painful for PDA as all that happened was he would get melted trying to get money.
Wave 2:
- W2: Hard AI Scouts need to be changed to Easy AI, change Big Heal Meds into Uber Meds. Hard AI Scouts just shredded everyone because we couldn't afford much resistances at that point.
Wave 3:
- Wave is still trivial even without EH, an addition of a Tank (with around 15K - 20K HP) may give it the bump in difficulty it needs.
Wave 4:
- Add Steel gauntlets around when the Giant Rapid Fire Chonches appear due to not many tanky enemies being around at that point, should also stop the Giant Conches from being easily shredded.
Wave 7:
- Replace Air Strike Soldiers with Rapid Fire Soldiers (Normal, not Giants)
Overall: Mission was somehow better than before despite nothing being changed, we did have a Heavy, but the same waves were similar in difficulty than the previous time.