[MISSION] Shiverpeak - Thin Ice

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No strike; votes were 3 for a strike, 2 for no strike.



Shiverpeak - Thin Ice, Expert.

Demo file: https://us-testing.moonlight.tf:27107/de...63.dem.zip


Team:

Soldier: DaMeister

Sniper: Crosse

Spy: Package O' Lies

Scout: A+drew

Pyro: WildJayDog

Engineer: Seelpit


Wave 1

Overall feeling is that the wave is fine. The common spam isn't overbearing, but can still pose a problem thanks to the tougher Shortstops.
There was some doubt about using the flank as the main spawn from Package, but nothing major.
The AI for the AlwaysFire Pyros could be lowered.

Wave 2

The start was quite doable. However, the Hard AI Scouts were notably annoying (and deadly).  A+drew recommends changing them to Normal instead; the existence of the Fury Pyros will generally be threatening, too.

Wave 3

This wave is extremely weak to EH Sniper. There are very little counters in the first subwave, and the later one remains rather mediocre. Suggestions were made for adding Snipers / Spies.
The rest of the wave was acceptable - though the medics could use some slight spread.

Wave 4

The first part of the wave was quite powerful - but in a decent way. It strongly punishes not buying crit resistance.
The second part fell a little flat. It took a while to reach us after we'd been pushed back, and there were some concerns about the amount of strong commons coming with the Giant Conch. It could quickly bowl its way to the hatch given its speed boost and raw firepower.

Wave 5

This wave was received decently overall. There were some suggestions of indicating the speed bonus of the pyros (see Crosse's "faster shotgun" icon for an example)

Wave 6

The start dragged on for a decent while. Chewing through the 5 GIant Deflectors took us a while, and being quickly reset by the Super Scout pairs was nasty.
For the second part, the pyros were again fast w/o indication, and the BBoxes' (seemingly) faster reload seems like an unnecessary change.

Wave 7

The first part of this wave was notably easier than the second part. The Speedy Ball Scouts could also use an indicator for their speed.

DaMeister noted that the difficulty was rather "over the place", though this was not shared among all judges.
Personally, I think the mission's on a good road to being passed.
Be sure to watch the demo!
(This post was last modified: 02-19-2022, 12:52 AM by ♓Seelpit♓.)

Messages In This Thread
RE: [MISSION] Shiverpeak - Thin Ice - by ♓Seelpit♓ - 02-19-2022, 12:51 AM
RE: [MISSION] Shiverpeak - Thin Ice - by Erikku - 05-27-2022, 03:28 AM
RE: [MISSION] Shiverpeak - Thin Ice - by M1 - 10-15-2022, 08:47 PM



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