[MISSION] Shiverpeak - Thin Ice

14 Replies, 2019 Views
nobody will read this changelog
why bother
some of feedback from  previous topic are not approved

** respawntime has change to 5!**
wave 1 and 2
are followed the feedback from
wave 4
heavy max 4 spawn 2 on subwave 1
replace  bowman  with blaster scout
wave 5
replace  blaster scout  with bowman
wave 6
remove  the attribute 
wave 7
nerf attribute
fast scout movement 2-->1.5
regroup the giant rapid fire soldier
first 2 spawn with tanks
last 2 spawn with last couple giant( giant medic + the giant rapid fire soldier)

double check if the latest version. or reupload if you are not certain


Attached Files
.pop   mvm_shiverpeak_rc3_exp_thin_ice.pop (Size: 50.25 KB / Downloads: 22)
(This post was last modified: 06-21-2022, 09:20 AM by zombie (anti-robot AI).)
Your mission pays far too much money than what is deemed healthy for an expert mission (total payout is around $8000+), making the mission feel more like advanced than expert. We recommend toning down the starting cash to about $500 or so and reducing the wave payouts to max out at $6000. Some of the waves (specifically the last two waves) may also need to be toned down accordingly to accommodate for the smaller cash payouts.

Alternatively, you can rebrand your mission as advanced mode and tone down the last two waves if you feel that'd be easier for you. The mission has decent bones but needs a little more work.

https://eu-testing.moonlight.tf:27107/de...68.dem.zip
Quote:Your mission pays far too much money than what is deemed healthy for an expert mission (total payout is around $8000+)
making the mission feel more like advanced than expert.
Quote:Some of the waves (specifically the last two waves) may also need to be toned down accordingly to accommodate for the smaller cash payouts.
in your words, it was fine if reduce total money with current mission design?
what I current do it reduce money, that's it
if I'm not misunderstanding your meaning
6000 is quite low for my currently mission design
changelog:
start with 700 cash
each wave totalmoney has reduced from 200 to 300
totalmoney 9450-->7550
wave 6 :
sticky demo gains crit boosted

upload this for latest version if you are not certain


Attached Files
.pop   mvm_shiverpeak_rc3_exp_thin_ice.pop (Size: 50.33 KB / Downloads: 20)
(This post was last modified: 07-03-2022, 07:26 PM by zombie (anti-robot AI).)
Since the next event cycle has started, your strike counter has been reset to 0. This mission is now at zero strikes.
money is settled on 7550 in total
general
add more commons to "bridge" the next subwave
adjust the amount of robots
replace icons which can see clearly on mat_picmip 2

wave 6,7
give 20 and 25% slow projectile speed on giant soldiers


Attached Files
.pop   mvm_shiverpeak_rc3_exp_thin_ice.pop (Size: 50.35 KB / Downloads: 7)
(This post was last modified: 09-03-2022, 05:51 PM by zombie (anti-robot AI).)



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