[MISSION] Nox - Robotic Ravage

11 Replies, 1844 Views
Mission name: Robotic Ravage
Map: Nox
Difficulty: Advanced

Credits:
randomguy - creating waves 1-3
Eyes - creating waves 4-6
various icon creators - creating icons
zip for v1 of mission
https://www.dropbox.com/s/dzat1qc4rsydkq...x.zip?dl=0
No Strike

nox_b3 Robotic Ravage

randomguy: Pyro
Revan: engineer
mo: Demoman
Average Gamer: Heavy
Package o' lies: Scout

Demo: https://us-testing.moonlight.tf:27107/de...19.dem.zip

Judges Present
Mo, Package o' Lies, Revan

Wave 1:
Mo: this wave is not interesting
average gamer: starting cash makes wave a bit rough
package o' lies: starting cash wave 1 could be increased and wave 1 payout decreased

Wave 2:
no issues found with this wave

Wave 3:
Mo: remove banner combos
Revan: medics didn't have an impact, should be buffed

Wave 4:
Mo, package: better than first 3 waves

Wave 5:
Revan: Big difficulty step up from wave 4
Package o' lies: gauntlets could be toned down a bit
Mo: last part of wave dragged

Wave 6:
Package o' lies: wave is underwhelming
Revan: finale is underwhelmind and not hard compared to the difficulty of waves 4 and 5.
Randomguy: soldiers at the end too easy, could give them crits
I did not say that on wave 1
That was averagegamer
v2 https://drive.google.com/file/d/1JZVRM-Y...sp=sharing
Steel Gauntlets and Bonk Scouts now use heavy_steelfist_nys and scout_bonk
Wave 3 - Changed Uber Medics from Quick-Uber to normal Uber
Wave 5 - Changed Steel Gauntlet count from 28 to 16, changed Scout and Buff Banner Soldier count from 20 to 15, changed Giant Rocket Wall Soldiers to Giant Burst Fire Demomen and almost doubled their spawn rates
Wave 6 - Changed Easy Skill Heavies to Hard Skill, sped up spawn rates of Giant Heavies and Dragon's Fury Pyros, removed 6 Giant Rapid Fire Soldiers and put 4 Colonel Barrages and 4 Giant Buff Banner Soldiers in their place
No strike No pass
trol
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Demo Link: https://us-testing.moonlight.tf:27107/de...21.dem.zip
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Scout: Mo bruh moment
Pyro: Hellblade
Demoman: Skin King
Engineer: A+drew
Spy: Fan Scout
-------------------------------
Wave 6
ending felt boring

overall ok
(02-19-2022, 07:48 AM)A+drew Wrote: No strike No pass
trol
-------------------------------
Demo Link: https://us-testing.moonlight.tf:27107/de...21.dem.zip
-------------------------------
Scout: Mo bruh moment
Pyro: Hellblade
Demoman: Skin King
Engineer: A+drew
Spy: Fan Scout
-------------------------------
Wave 6
ending felt boring

overall ok
This is the worst feedback I ever saw. Elaborate more next time.
What can I say except pass.
no strike
Judges present: Tindall, Package, Revan

Demo: https://sgp-testing.moonlight.tf:27107/d...10.dem.zip

Wave 1: The buff soldiers can become really annoying if the snipers get within their buff radius. Remove either the buffs or snipers.

W4: The heavy spam in the 2nd subwave is too much, should be toned down a bit.

W5: First subwave is easily the strongest part of the wave by a long shot due to the level of spam, do whatever is necessary, but we think it would be best if the amount of buff soldiers was decreased, remove crits on colonels.

W6: Tindall: having minicrits on the colonels this wave is wierd since the ones on wave 5 had crits. Give colonels crits (optional)
(This post was last modified: 02-26-2022, 04:54 PM by Pineapple Medals Bot. Edit Reason: Fix demo url )
v3 https://drive.google.com/file/d/1ZLjzGdd...sp=sharing
Wave 1 - Removed Snipers
Wave 4 - Changed Heavy TotalCount to 24, and changed their WaitBetweenSpawns to 7.5 instead of 6
Wave 5 - Removed crits on Colonel Barrages, changed Buff Banner Soldier TotalCount to 16 and changed their SpawnCount to 4



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