Judges present: Averagegamer, Mo, Package
Class comp:
Scout (Package)
Soldier (Mo)
Engineer (Averagegamer)
Demo: https://us-testing.moonlight.tf:27107/de...35.dem.zip
Wave 1:
- shotgun heavies didn't really have much killing power, could buff their ai to hard difficulty
- Bat scouts could come in groups instead of stream spawn to make them more threatening
Wave 2:
- Bat scouts similar issue to wave 1
- The 5 soldiers and pyros felt like they straggled at the end. They could be put in their own subwave (2 groups of 4 soldiers and pyros) after the g demos have finished spawning as they already wait for the tank to be destroyed.
Wave 3:
- good wave
Wave 4:
- felt fine
Wave 5:
- felt fine
Wave 6:
- Increase the battalion soldiers to 18 (6 groups of 3) at the first sub wave. The g soldiers feel useless with how few there are.
Wave 7:
- felt fine
Class comp:
Scout (Package)
Soldier (Mo)
Engineer (Averagegamer)
Demo: https://us-testing.moonlight.tf:27107/de...35.dem.zip
Wave 1:
- shotgun heavies didn't really have much killing power, could buff their ai to hard difficulty
- Bat scouts could come in groups instead of stream spawn to make them more threatening
Wave 2:
- Bat scouts similar issue to wave 1
- The 5 soldiers and pyros felt like they straggled at the end. They could be put in their own subwave (2 groups of 4 soldiers and pyros) after the g demos have finished spawning as they already wait for the tank to be destroyed.
Wave 3:
- good wave
Wave 4:
- felt fine
Wave 5:
- felt fine
Wave 6:
- Increase the battalion soldiers to 18 (6 groups of 3) at the first sub wave. The g soldiers feel useless with how few there are.
Wave 7:
- felt fine