Mansion - Test Fire
by owo Inky
Overall: This mission was ok, but difficulty absolutely mixing between intermediate and advanced, the sentry buster spawn too fast and makes engineer keep going away like 5 seconds. Please tone down the sentry buster.Judging presents: CreatorForce, Package O' Lies, and Poet
Strike: 1
Demo: https://us-testing.moonlight.tf:27107/de...82.dem.zip
Strike: 1
Demo: https://us-testing.moonlight.tf:27107/de...82.dem.zip
Feedback:
Wave 1: The first wave seems pretty rough, very strong common at the beginning, especially the heavy part. I suggest change heavy to something weak common, like shotgun heavies with normal AI. I'm not sure about the giant charged soldier, I suggest change to a normal giant soldier. Since this is intermediate with low cash.
Wave 2: Felt fine, nothing to say about it.
Wave 3: Somehow it's very easy than wave 1, the difficulty drops almost to normal, and there's no strong common. I suggest ramping up the difficulty a little bit.
Wave 4: Wow ok so, this wave absolutely rough, like mixing between intermediate and advanced, the worst part is a blue engineer. About 2 giant soldiers at once (end subwave) might be too much. Oh speaking about giant soldier. Please remove the uber medic and engineer part.
Wave 5: Overall fine, but the last pair of giant charged soldiers just need to remove because straggled
Wave 6: The battalion at the beginning is too much, tone down those battalions at the first subwave, the other part is fine.
Wave 7: Finale is a bit tough, also I don't like smissmas gauntlet, it's just stunning with more health, replace smissmas gauntlet with crit shotgun heavy.