Judges present: Randomguy, Yoovy, Me
Demo: https://us-testing.moonlight.tf:27107/de...95.dem.zip
No Strike
Overall: huge improvement from previous version.
w1: fine
w2: finale is a pretty large difficulty spike, make demos not rapid fire, and make meds regular quick fix.
w3: burst demos + bigheal meds are too strong this early into an int, make demos normal and make bigheals qf (bigheals in final subwave are fine)
w4: fine
w5: remove the meds on the heavies, the gpyro felt kinda wierd as a finale to the wave
w6: make the last batts soldiers squadded with the buffs, Yoovy: make pyros normal ai, since hard ai is fairly punishing for int.
w7: make gburst not crit, reduce final tank hp to 25k
Demo: https://us-testing.moonlight.tf:27107/de...95.dem.zip
No Strike
Overall: huge improvement from previous version.
w1: fine
w2: finale is a pretty large difficulty spike, make demos not rapid fire, and make meds regular quick fix.
w3: burst demos + bigheal meds are too strong this early into an int, make demos normal and make bigheals qf (bigheals in final subwave are fine)
w4: fine
w5: remove the meds on the heavies, the gpyro felt kinda wierd as a finale to the wave
w6: make the last batts soldiers squadded with the buffs, Yoovy: make pyros normal ai, since hard ai is fairly punishing for int.
w7: make gburst not crit, reduce final tank hp to 25k