[Map] Mansion

8 Replies, 6077 Views
I'm utterly surprised to say the least how no ones done map feedback for this yet but there are many issues:

-Getting to hatch is a long walk no matter which way you take, maybe not for soldier/demo/scout but for the rest it's a trudge to walk to.

-The outsides middle building under area can simply be removed and placed inside the upper floor, with the forward being upstairs and the large ammo/health being placed where the small ammo/health are currently

-Blue path has 7 choke points alone, while Red path has 3, the Hatch being on a second floor makes this whole map just fall apart

-The 2nd story area in spawn that leads above the mansion's exit outside and itself leads outside is very useless compared to how if you just take the lower spawn exits you'll be there instantly

-Overall the inside of the mansion is just a jumbled mess, the frontlines is for the most part fine

-Lowering the hatch to ground level and cutting the circling slopes of the map will make it shorter but definitely less choked to play on

-There is little useful elevation overall in the map, it's usually just flat slopes or flat ground

-Ammo and Health placement is always not where players are defending, and if they are it's just small ammo and small health pickups

Demo: https://us-testing.moonlight.tf:27107/de...75.dem.zip
The map itself really made playing the mission and it's feedback skewered because we couldn't tell if it was the map that was the problem or mission.

Messages In This Thread
[Map] Mansion - by owo Inky - 02-15-2022, 12:36 AM
RE: [Map] Mansion - by owo Inky - 03-03-2022, 03:12 AM
RE: [Map] Mansion - by owo Inky - 03-15-2022, 01:05 AM
RE: [Map] Mansion - by Yoovy - 05-22-2022, 07:39 PM
RE: [Map] Mansion - by owo Inky - 05-24-2022, 04:09 PM
RE: [Map] Mansion - by Yoovy - 05-25-2022, 02:33 AM
RE: [Map] Mansion - by owo Inky - 05-28-2022, 06:51 AM
RE: [Map] Mansion - by Yoovy - 05-29-2022, 02:25 AM
RE: [Map] Mansion - by owo Inky - 05-29-2022, 10:57 PM



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