[MISSION] Tensai - Wasabi Warzone

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Retrowave Tensai - STRIKE 2.

Crosse - Scout
Hellblade - Pyro (juj)
Mo - Spy         (juj)
A+drew - Engie  (juj)
FaNScout - Soldier

Demo: https://us-testing.moonlight.tf:27107/de...78.dem.zip


Note: For upcoming Endurance Missions, 3waves/1 waves. PLEASE INCLUDE A GUIDE TO FOLLOW FOR SUBWAVES
Note 2: A,B,C Subwave names do not have any relationship with the actual names of wave spawns in the moonlight testing. Due to Note 1, I have to try to attempt to make out subwaves apart. Please put in the effort if you want quality feedback only if Hellblade if writing -Hellblade
Note 3: this first part is version 6 cos Retro didn't update version 7 properly and also A+Drew didn't wait and just went "That's his problem"

Version 6 -w-, not my problem. A+Drew had some problems uploading it and decided not to go with Mo's mission first while waiting on Retro

Wave 1:
A: Demoknights can be annoying to classes like pyro
B: Pacing is inconsistent and slow (FIXED) , pyros are WAY Too deadly.
C: Giant Heavy came too late (FIXED)
D: Demos and Soldiers were rather ineffective (FIXED)

funny change: make the head scale bigger for the banana buster

Wave 2:
A: Crit + Bleed does not achieve anything. Giant stopper scouts also did nothing
B: Randomchoice flares that achieve nothing
C: Barrages were extremely slow in spawning (FIXED)
D: Tank + Gscouts were great

E?
F: Tomislav spam
G: Slowest pacing forever (FIXED)
---------------------------------------------------------------------------------------------

Team comp changed to
FaN Scout - 
Mo - Spy -> Soldier when wave 1 failed once.
* SNTR GET THE BEGGARS *  -Hydrogen Probably 

Version 7
(issues in 6 that are still present are major concerns)

Wave 1:
A: Scouts are sub-giant for no reason. Charged soldier with slow shots do not relaly have synergy with melee only scouts I'd say make the giant slightly stronger while reverting the bat scouts to normal.

B: Dragon furys immediately starts the moment commons are dead from wave 1.
Buff banner, Alwaysfire pyros, DF pyros and huntsman. All 3 damage types at once
Regular pyros do not need to be AlwaysFire.
The Banner soldiers could be too deadly for weaker players.
Demoman from subwave C spawn too early.

The heavy was executed relatively well.

C: Subwave was underwhelming, doesn't provide much of a threat/excitement
Also had some stragglers.

Alot of subgiants such as Sub-giant Scouts, Rapidfire Bowman, Gauntlets,

funny change: make the head scale bigger for the banana buster


Wave 2:
A: Bleeding Crit Bowman don't make any sense since the Crit already is their main aspect. ShortStop Scouts don't accomplish much in this wave (for some reason)
Theres probably something about the Giant Dragon Fury Pyros but no one pointed anything out.
B: Colonel barrage subwave was pretty meh.
I think it would be better if each squad had it's own banner instead of all of them getting all 3.

C: Tank + Scouts were a relatively good subwave

D: Crit Grenade Spam, Heavy doesn't need tomislav and glasses (optional because during judging we had difficulties trying to identifiy it was hard or normal), burst giant with burst support.

E: Conch Crit, a fine wave but it wasn't really fun.


WAve 3:
a: Giant demo spam worked but I wish it wasn't just 1 solely rapidfire Demos

b: RNG pyros that achieve nothing. Heavies spawn too slowly from each other

c: Very boring, bonk scouts don't spawn in quantities or fast enough to be a threat.

*CROSSE CRASHED* - Mo went full tryhard and saved the day.

D: Overkill of a finale, G. HoK crit deflector, Colonel barrage, Medics on even more Deflector commons.
Deflectors should only be used if a giant is on its own as a "Self-defense" measure. Having too many of them removes the point of it and also makes it painful to play projectile classes.


I can literally rewrite this subwave to show u how it can be done in a better way:
2 Crit Colonel Barrage with Quick-Uber Giant Medic at 10s intervals once Regular Heavy Commons
10s in-between
2 Giant Heavy with Kritz Giant Medic at 15s intervals with Soldier Commons

Remove the Useless Super Scout common at the end.

Support:
Spy and Sniper every wave.
Both have 40-second cooldown and getting really annoying since these are rather long waves since the initial cooldown doesn't really do itself any justice when waves are 5-6 minutes long.

There's no variation of them either, its just Spy and Sniper at the Same initial Cooldown


Mo: "The definition of a superbuff"
A+drew "Easy strike"
Hel: "Strike, many issues from previous tests/versions even from the previous version we just tested."
FaN Scout: "Strike" even though he is not a judge.


This is your pretty much your last chance to improve this mission. I really sincerely suggest that you fix the most critical issues listed here:

Wave 1:
Subwave 2 being a bit too deadly for weaker teams with demos coming out too early
Subwave 3, not really an interesting wave due to a lack of threat and the giant being a damage sponge

Wave 2:
Subwave 1: Bleeding Crit Bowman with useless G scouts (REPEAT FROM VERSION 6)
Subwave 4: Crit spam, Tomislavs and burst demos (REPEAT FROM VERSION 6)

Wave 3:
Subwave 2: G heavies spawned too slowly
Subwave 3: Bonk scouts didn't do much
Subwave 4: Way too much overkill for a finale. I even gave my own interpretation for it.

Support:
The Scouts from Wave 2 and 3 were relatively useless since they were solely for bomb carrying
Spy and Sniper support are extremely lazily implemented and way too fast.

You're lucky you got me as a writer because some other people don't put this much effort into feedback. Focus on these issues and I believe you can actually pass this.

Messages In This Thread
[MISSION] Tensai - Wasabi Warzone - by Retrowave - 02-12-2022, 02:06 AM
RE: [MISSION] Tensai - Wasabi Warzone - by eyes - 02-13-2022, 12:49 AM
RE: [MISSION] Tensai - Wasabi Warzone - by Hellblade - 02-19-2022, 10:01 AM
RE: [MISSION] Tensai - Wasabi Warzone - by M1 - 03-20-2022, 04:42 AM
RE: [MISSION] Tensai - Wasabi Warzone - by M1 - 03-20-2022, 05:24 AM
RE: [MISSION] Tensai - Wasabi Warzone - by M1 - 05-14-2022, 10:29 PM



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