[MISSION] Rottenburg - Assault and Battery

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(03-08-2022, 06:51 AM)Package O' Lies Wrote: Judges present: Mo, Yoovy, Me

No Strike

Phlog and crit canteens were used in this run.

Demo: https://us-testing.moonlight.tf:27107/de...21.dem.zip

Overall: Don't increase the base health of kunai spies, reduce it to 125 (they get like 360 hp on stab)

W1: fine

W2: please use the valve huntsman template instead of this weird one with no damage penalty. give the tomislav heavies heavy_accurate (icon standardization)

W3: fine

W4: make last subwave not waitforalldead please, is stacking is an issue then increase the waitbeforestarting.

W5: (OPTIONAL SUGGESTION) I think it would be fun if there was a second tank after all the gmed combos spawn, would probably need to nerf something to compensate

W6: The main reason this is not pass with changes. Give conch soldiers an armored conch icon because mini-giants. Remove/replace the dragon's fury supports, they are incredibly annoying.The constant support spam pouring out of the flank makes holding front impossible (this implies either change the spawn or only have the bots come during a single subwave). The final subwave doesn't feel like a good closer, but it could be, remove the huntsman + umed support (aids) and turn up the giant spam a few notches maybe about 4-6 more giants (not all at once though, 2 at a time at a moderate interval). You can remove the buff soldiers and just give the giants the banner instead if you decide to remove the supports. If the ending becomes too weak, there may have been a good reason nobody has done a fire based finale yet.

8.0 CHANGELOG

GENERAL
NERFED: Leech Spies now have 125 base HP (70 after Kunai debuff), down from 175 (120 after Kunai debuff)

W2
NERFED: Huntsmans have been changed to the Valve template as they were much stronger than intended to be
FIXED: Giant Tomislav Heavy now correctly uses the "heavy_accurate" icon

W3
FIXED: Reorganized wavebar slightly to more accurately convey that the Demoman Support only comes out late in the wave, if and when the Rapidfire Bowmen/Pyro groups are all dead

W4
BUFFED: Giant Pyros now have singular Conch Pseudogiants squadded with them, both to educate players on their existence prior to Wave 6 but also to try and further curb the giant stacking issue
FIXED: Giant Soldiers during final subwave are actually squadded now to prevent them from splitting up, hopefully no cool banner man nonsense occurs
CHANGE: Last subwave now uses WaitForAllSpawned again but uses a doubled WaitBeforeStarting (10s > 20s) to absolutely not allow stacking to occur
CHANGE: Split the two groups of GSoldiers during the final subwave into separate WaveSpawns to allow more consistent spawning with the 3rd Tank
CHANGE: With the GSoldiers now squadded and in separate groups, the 3rd Tank now uses WaitForAllSpawned on the first group of Giant Soldiers to ensure more consistency as to when it spawns (In other words, the 3rd Tank spawning is now the players' indication that the Giant Soldiers have spawned and are approaching)


W5
ADDED: Second Tank (15k) that spawns with the final subwave (Giant Burst Rapidfire Soldiers) and uses the Alternate tankpath

W6
BUFFED: Giant Mangler Burstfires now have AlwaysCrit (Cow Mangler automatically downgrades the crits into mini-crits)
BUFFED: Giant Mangler Burstfires have had their SpawnCount increased from 1 to 2, and their TotalCount increased from 2 to 6, WaitBetweenSpawns is still the same (30s).
BUFFED: Increased Giant Dragon's Fury Pyro's TotalCount and MaxActive from 1 to 2, and their WaitBetweenSpawns has been set to 30 seconds. SpawnCount is still 1.
NERFED: Huntsman/Umed combos have been removed
NERFED: Buff Pseudogiants have been removed
FIXED: Conch Pseudogiant now correctly uses the "soldier_conch_armored" icon
CHANGE: Tweaked Giant Mangler's passive Shotgun to make every Mangler salvo after the first initial one only fire about 3-4 rockets (Due to the nature of how they function, 100% consistency with how many rockets they fire is somewhat difficult to achieve, though I'm constantly testing to try and get as close as possible), making them function more closely to standard Giant Burstfire Soldiers. They do also retain a comparatively large 'initial' salvo, however it is much shorter now.
CHANGE: Dragon's Fury Pyro Support replaced with Flare Gun Pyro Support
CHANGE: Common Demoman Support replaced with Demoknight Support
CHANGE: Support now comes from Main Spawn, and now only spawns with the Finale, but their SpawnCount has been increased from 2 to 4 (Both to increase their grouped presence, but also to MaxActive-cap them and reduce spamminess overall), and their WaitBeforeStarting has been reduced (30s > 0s)

~~~~~

8.1 CHANGELOG

W5
CHANGE: Made Light Armored Scouts and Crit Bowmen Support Limited but increased their TotalCounts both to 50. SpawnCounts, MaxActives and WaitBetweens are still 4, 8, 10s, 3, 3 and 0s respectively. Yes, it doesn't divide evenly. I know.

REQUESTED BANS: No Phlog, no crit/uber cans, no simultaneous Heavy/Medic, no Spy and no Mo on Sniper

UPDATED ASSETS:
https://puu.sh/INAn1.zip
(This post was last modified: 03-09-2022, 12:39 AM by Crosse?!.)

Messages In This Thread
RE: [MISSION] Rottenburg - Assault and Battery - by Crosse?! - 03-08-2022, 11:12 PM



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