[MISSION] Rottenburg - Assault and Battery

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Judges present: Mo, Yoovy, Me

No Strike

Phlog and crit canteens were used in this run.

Demo: https://us-testing.moonlight.tf:27107/de...21.dem.zip

Overall: Don't increase the base health of kunai spies, reduce it to 125 (they get like 360 hp on stab)

W1: fine

W2: please use the valve huntsman template instead of this weird one with no damage penalty. give the tomislav heavies heavy_accurate (icon standardization)

W3: fine

W4: make last subwave not waitforalldead please, is stacking is an issue then increase the waitbeforestarting.

W5: (OPTIONAL SUGGESTION) I think it would be fun if there was a second tank after all the gmed combos spawn, would probably need to nerf something to compensate

W6: The main reason this is not pass with changes. Give conch soldiers an armored conch icon because mini-giants. Remove/replace the dragon's fury supports, they are incredibly annoying.The constant support spam pouring out of the flank makes holding front impossible (this implies either change the spawn or only have the bots come during a single subwave). The final subwave doesn't feel like a good closer, but it could be, remove the huntsman + umed support (aids) and turn up the giant spam a few notches maybe about 4-6 more giants (not all at once though, 2 at a time at a moderate interval). You can remove the buff soldiers and just give the giants the banner instead if you decide to remove the supports. If the ending becomes too weak, there may have been a good reason nobody has done a fire based finale yet.
(This post was last modified: 03-08-2022, 06:52 AM by Package O' Lies.)

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RE: [MISSION] Rottenburg - Assault and Battery - by Package O' Lies - 03-08-2022, 06:51 AM



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