[MISSION] Rottenburg - Assault and Battery

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(03-04-2022, 09:53 PM)randomguy Wrote: judges present: randomguy, PDA expert, DaMeister, Mo

no strike (but it was close)

team comp:
dylan_is_legend (sniper, huntsman)
randomguy (pyro)
PDA expert (scout)
DaMeister (heavy)
Mo (Engineer)

demo: https://us-testing.moonlight.tf:27107/de...34.dem.zip

w1: felt fine

w2: burst demos do not need a damage bonus on wave 2. first subwave is still too powerful.

w3: direct hit doing 5x damage to buildings is extremely stupid. they already do a good job on them. pacing on the final subwave is still super slow.
replace giant deflector with regular giant heavy (dylan)

w4: fast gpyros are weird and just feel like an arbitary buff.
umeds on banner "trio" are questionable (DaMeister)

w5: the armored scout name is dumb. "Armored Scout" works fine.
super scouts spawning when the tank is in the tunnel are worthless (PDA expert)
tank is a little bit too much (DaMeister) (recommended 30-35k)

w6: fast gpyros are weird and just feel like an arbitary buff. the boss's ring is stupid and the damage needs to be reduced or the ring be removed.

7.0 CHANGELOG (Chunkier one, this is.)

GENERAL
Wave 6 has been massively overhauled overall, and as such will be split up further into each subwave in these notes.

W2
NERFED: Changed Loch Shotguns to Burst Fire Demos.

W3
NERFED: Removed DH Soldiers' building damage bonus.
NERFED: Giant Shield Regens to just Giant Regens
BUFFED: Increased MaxActive of GDef/GMed subwave to improve pacing.

W4
CHANGE: Replaced Giant Polycount Veteran Pyros with normal Giant Pyros.

W5
NERFED: Tank HP from 40k to 30k
FIXED: Light Armored Scout's names.
CHANGE: Increased WaitBeforeStarting on the Supers from 30 seconds to 45 seconds.

W6 (also known as the fire res check)
BUFFED: Changed Normal Soldiers into Burstfire Soldiers from earlier waves.
ADDED: 3 Giant Force-a-Nature Scouts
BUFFED: Added one more group of Soldiers and Giant Clusterbombs to increase overall wave length.

BUFFED: Added 3 Big-Heal Medics for each Crit Colonel Barrage
CHANGED: Increased Colonels' WaitBeforeStarting to 5 to more accurately alternate between Deflectors and Colonels' spawns
NERFED: Reduced TotalCount of Deflector Heavies from 30 to 20, increased MaxActive to 10 and increased WaitBetweenSpawns to 10 to fix wonky pacing.

REMOVED: Boss, Giant Vacc Medics and Giant Polycount Veteran Pyros (Rest in peace, Heat Wave. I tried to make you work, but you're just not suited to non-gatemaps.)
ADDED: 4 Giant Burstfire Mangler Soldiers that ignite healed by Giant Regen Medics, 3 Giant Pyros to act as cannonfodder to try and further ignite players, and 10 Rapidfire Bowmen that can, guess what, ignite players, healed by one Quick Uber each.

~~~~~

7.1 CHANGELOG

W1
NERFED: Increased WaitBetweenSpawns on Bison Support in final subwave from 0 to 5 seconds
CHANGE: Replaced Heater Heavies in second subwave with Shotgun Heavies, except for the final Giant Pyro group, which still uses Heater Heavies
CHANGE: Replaced Bat Scout Support in final subwave with Heavyweight Champs, and increased their WaitBetweenSpawns from 1 to 5 seconds

W2
NERFED: Removed Winger Support's firing speed bonus but retained the reload speed and damage penalty to reduce irritation
CHANGE: Last subwave now uses WaitForAllSpawned rather than WaitForAllDead to improve pacing

W3
NERFED: Made Support Demomen only spawn if the Pyro/Huntsman groups are all dead, to prevent reduce annoyance
FIXED: Added WaitBetweenSpawns 20 to the last subwave, because I just kinda forgot to when I increased their MaxActive
FIXED: Giant Regen Medics not being named "Giant Regen Medic" and not using their intended hat

W4
CHANGE: Removed Giant Bonk Scout's custom name as it felt somewhat redundant

W5
CHANGE: Increased Light Armored Scout Support's MaxActive from 7 to 8, but reduced their SpawnCount from 5 to 4, and increased their WaitBetweenSpawns from 1 second to 10 seconds
BUFFED: Decreased Crit Bowmen Support's WaitBetweenSpawns from 5 to 0 (They're still SpawnCount 3 MaxActive 3 though, so they shouldn't prove to be too spammy. Maybe.)
NERFED: Increased Giant Heavy/Medic subwave's WaitBeforeStarting and WaitBetweenSpawns from 10 and 15 seconds respectively to 30 and 20 seconds respectively, affording players more time to recover after the first subwave, and hopefully preventing the groups from stacking quite as easily

W6
NERFED: Removed Giant Regen Medics from last subwave
NERFED: Removed Flare Pyro Support as they weren't really doing a whole lot of anything
NERFED: Reduced TotalCount of Giant Mangler Burstfires from 4 to 2
NERFED: Reduced TotalCount of Giant Pyro from 3 to 1
NERFED: Downgraded Rapidfire Bowmen into commons (they're still Rapidfires, just without the increased HP and size and decreased speed)
BUFFED: Giant Pyro into Giant Dragon's Fury Pyro
FIXED: Giant Mangler Burstfires's icon (thanks random)
CHANGE: Rapidfire Bowmen and Quick Uber Medics during finale are now Support Limited to prevent potential pacing issues caused by the Giant's reduced TotalCounts

~~~~~

7.2 CHANGELOG

W1
ADDED: 30 Easy Skill Scouts that start with the first subwave instead of the Demoknights from before
NERFED: Removed 10 Demoknights (The ones that use the mainspawn, now there's just the 10 flanking Demoknights)
CHANGE: GDemo/GMed subwave now uses mainspawn
BUFFED: Added second GDemo/GMed group

W2
ADDED: Fourth subwave with one Giant Tomislav Heavy and 3 Uber Medics

W4
BUFFED: Giant Banner Duo are now Rapidfire Banners to improve their individual combative ability

W6
BUFFED: Giant Mangler Burstfires are now squadded with 3 Buff Banner Pseudogiant Soldiers
BUFFED: Giant Dragon's Fury Pyro now has AlwaysCrit

~~~~~

7.3 CHANGELOG

W2
BUFFED: Added 2nd Giant Tomislav group

W4
NERFED: Giant Soldiers at the end of the wave use WaitForAllDead on the GPyros to prevent stacking
ADDED: 3rd Tank (15k) that only spawns with the final subwave

W5
CHANGE: Pyros grouped with Giant Rapid Burstfires can now airblast but have had their Skill reduced from Expert to Normal

W6
NERFED: Removed 4 Buff Pseudogiants from the final subwave (In other words, each Giant Burst Mangler only has 1 Buff Pseudogiant squadded with them)
NERFED: Increased Giant Burst Manglers' WaitBetweenSpawns from 15 seconds to 30 to prevent stacking and to reduce their strength

REQUESTED BANS: No Phlog, no crit/uber cans, no simultaneous Heavy/Medic, no Spy and no Mo on Sniper

UPDATED ASSETS:
https://puu.sh/INqGp.zip
(This post was last modified: 03-08-2022, 03:02 AM by Crosse?!.)

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RE: [MISSION] Rottenburg - Assault and Battery - by Crosse?! - 03-08-2022, 02:53 AM



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