[MISSION] Rottenburg - Assault and Battery

23 Replies, 18801 Views
judges present: randomguy, PDA expert, DaMeister, Mo

no strike (but it was close)

team comp:
dylan_is_legend (sniper, huntsman)
randomguy (pyro)
PDA expert (scout)
DaMeister (heavy)
Mo (Engineer)

demo: https://us-testing.moonlight.tf:27107/de...34.dem.zip

w1: felt fine

w2: burst demos do not need a damage bonus on wave 2. first subwave is still too powerful.

w3: direct hit doing 5x damage to buildings is extremely stupid. they already do a good job on them. pacing on the final subwave is still super slow.
replace giant deflector with regular giant heavy (dylan)

w4: fast gpyros are weird and just feel like an arbitary buff.
umeds on banner "trio" are questionable (DaMeister)

w5: the armored scout name is dumb. "Armored Scout" works fine.
super scouts spawning when the tank is in the tunnel are worthless (PDA expert)
tank is a little bit too much (DaMeister) (recommended 30-35k)

w6: fast gpyros are weird and just feel like an arbitary buff. the boss's ring is stupid and the damage needs to be reduced or the ring be removed.
(This post was last modified: 03-04-2022, 10:45 PM by DaMeister.)

Messages In This Thread
RE: [MISSION] Rottenburg - Assault and Battery - by randomguy - 03-04-2022, 09:53 PM



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