[MISSION] Rottenburg - Assault and Battery

23 Replies, 18799 Views
judges present: wildjaydog, mo, randomguy, yoovy

no pass no strike

demo: https://us-testing.moonlight.tf:27107/de...14.dem.zip

team comp:
pyro (randomguy)
engi (averagegamer)
soldier (mo)
spy (wildjaydog)
sniper (yoovy)

w1: fine
w2: first part has too much power, giant shotties should come from main spawn
w3: last part just feels like tedious dps test (maybe increase max)
w4: fast gpyros are weird and just feel like an arbitary buff, "giant direct hit spammer" is a burstfire and should be named accordingly.
w5: fast shotgun heavies just feel like an arbitary buff. if you want a fast hitscan bot you can use scattergun scouts. the giant rapid bursts also don't need the damage bonus when anyone who gets shot will eat 4 rockets anyway.
w6: most of this wave is an actually decent finale until the boss. this boss is best removed and replaced with just a bunch of giants but if you feel like you *need* to i'd recommend lowering the ring of fire damage and making it not alwaysfire.

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RE: [MISSION] Rottenburg - Assault and Battery - by randomguy - 03-04-2022, 06:54 AM



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