[MISSION] Rottenburg - Assault and Battery

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(02-19-2022, 10:14 PM)PDA Expert Wrote: Judges Present : PDA Expert, DaMeister, randomguy

The mission is now on its 1st STRIKE.

Demo link : https://us-testing.moonlight.tf:27107/de...23.dem.zip

Wave 1 :

thoughts on support bots because i can't put it in detail

randomguy :  i'd say 'add some mainwave and move inf support to the end'

The Giant Sollies at the start shouldn't come out of flank spawn, as this isn't coaltown, meaning that the flank spawn actually matters!

Wave 2 :

Make the winger scouts and giant demoknights not use the flank spawn, see wave 1 feedback for explanation.

The winger scouts make pyro's life (without medic) hell (especially when they get minicritted at the end), you should consider replacing them with something much more tolerable for that class.

Wave 3 :

Giant Deflector Uber Medic Squads should not come out of the flank spawn, see wave 1 feedback.

Support is very spammy, turn it down.

Wave 5 :

Remove crits from the Giant Rapid Fire Soldiers(Or their quick ubers), a team without phlog pyro will get their ass kicked.

Wave 6 :

Support needs to be heavily toned down, as its painful in its current state. I suggest using pyros and regular demomen.

Remove crits from the small deflector heavies, no one likes to be a mario painting from super mario 64. Or you could swap it to the g deflectors instead.

Boss shouldn't insta-kill buildings, it just makes engineer's live terrible and not fun.

Boss shouldn't deal 150 dmg with its ring with FULL FIRE RES.

Boss' pulling mechanic is very annoying and not fun to fight.

A chunky one, this is.

5.0 CHANGELOG

GENERAL
FIXED: Remembered to actually upload the correct popfile to the SERVERS rather than just the forum where I actually already fixed some of the things mentioned in the suggestions from the previous test this time 'cause I'm a fuckin idiot (I'll still note them for completion's sake)

W1
FIXED: Giant Soldiers spawning flank (I did fix this already, but forgot to upload the right popfile on the servers.)
ADDED: 20 Demoknights into mainspawn with the first subwave to offset lack of Support
NERFED: Made Support only spawn during the last subwave
FIXED: Last subwave from using WaitForAllDead on the previous subwave's GPyros to the previous subwave's Heater Heavies instead, preventing potential pacing issues from a Heavy or something godspotting on the rock next to mainspawn and focusing the GPyros but ignoring the Heater Heavies (Thanks Bazooks, you jerk)

W2
NERFED: Winger Scouts’ Skill from Normal to Easy
ADDED: Huntsman Snipers with no damage increase into the last subwave’s mainspawn
CHANGE: GKnights to use Primary Spawn instead of Flank

W3
FIXED: Giant Heavy/Umeds spawning flank (Again, fixed this already, but forgot to upload the right popfile onto the servers.)
NERFED: Disabled airblast on Pyros in Pyro/Huntsman subwave
NERFED: Demoknight Supports' MaxActive from 10 to 7, spawncount is still 5.

W4
BUFFED: Removed AlwaysFireWeapon from Giant Gas Jockey Pyros, allowing them to use airblast, and preventing confusion in later waves where they're used more extensively.

W5
NERFED: Quick Uber Medics into Big-Heals

W6
CHANGE: Boss' projectile from Flares to Pomson lasers that can ignite
BUFFED: Boss' projectile's base damage further to 5x since 3x wasn't really posing much threat in testing.
NERFED: Boss' damage vs. buildings from 10x to 5x since I didn't realize it stacked with the base damage increase. And due to the Pomson Laser's innate damage penalty vs. buildings, the math works out to 300 per shot to Unwrangled, 102 to Wrangled, previously 900 to Unwrangled, 306 Wrangled. (I'm really sorry, Engineer mains, I honestly didn't know.)
NERFED: Due to changed particle, removed pulling mechanic since boss can no longer deal crits to burning players and I don't need to worry about people heading for the skybox anymore.
NERFED: Fire Ring's damage reduced from 500 to 350, equating to 88 damage per fire wave with max fire res rather than 125. Still threatening to overly confident players, and still highly discourages bodyblocking, but it should no longer instakill Spies or Scouts who want to get some backstabs or their Milk Fans in.
NERFED: Burst Fire Demo Support into standard Demomen

~~~~~

5.1 CHANGELOG

W1
FIXED: Demoknights spawning early enough to spawn bomb on Flankers

W3
NERFED: Pyro/Huntsman subwave's TotalCount from 36 to 27 (12 groups to 9) to fix straggling.

W4
NERFED: Reduced BBox subwaves' SpawnCount to 4 and MaxActive to 8 to fix straggling, TotalCount is still 20.

W6
BUFFED: Changed boss' Pomson Lasers to an orange color because it's way cooler. It's a buff because the orange lasers give him +1000% radness.

~~~~~

5.2 CHANGELOG

GENERAL
ADDED: Version number to the top of the popfile so judges can check the file ahead of time to make sure it's the most recent version before judging.

W1
FIXED: Wave giving less money than intended (From 850 total, back to 1100 as intended)

W5
FIXED: Made commons Support Limited to hard fix straggling issues.

~~~~~

5.3 CHANGELOG

W2
NERFED: Replaced Buff Banner Soldiers with "Mini-Kritz Medics", which are essentially Perma-Kritz Medics healing the GClusters, who now have the attribute "Crits become Minicrits". A new icon has been created to indicate their weakened 'mini-kritz' ability. This change is to counteract all the support previously gaining minicrit boosts from the Buff Soldiers and basically steamrolling players.

W5
NERFED: Crit Bowmen's MaxActive from 5 to 3

W6
CHANGED: Made Standard Deflectors come out in mini bursts rather than streamspawns 'cause hitscan hell isn't funny
ADDED: Third GDeflector to offset the slower spawns of the smol deflectors
NERFED: Increased WaitBetweenSpawns on the Support Pyros and Demomen

~~~~~

5.4 CHANGELOG

GENERAL
FIXED: Reorganized Tanks' positions on the Wavebars to more accurately depict when they spawn in during their waves

W1
CHANGE: Made half of the Demoknights spawn left at first, changing to right later in the wave

W2
NERFED: Winger Scouts to only spawn after the Loch Shotgun Demos are dead
CHANGE: Made Huntsmans Support Limited

W3
CHANGE: Reversed GSoldier to the second subwave and GDeflector to the last subwave, other bots are unchanged.
ADDED: Normal AI Normal Demoman Support for last subwave


UPDATED ASSETS: https://puu.sh/IKU9m.zip
(This post was last modified: 02-23-2022, 02:43 AM by Crosse?!.)

Messages In This Thread
RE: [MISSION] Rottenburg - Assault and Battery - by Crosse?! - 02-21-2022, 10:05 PM



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