(02-13-2022, 02:05 AM)WildJaydogG03 Wrote: No strike (first run)
Judges Attended: Wildjaydog, PDA Expert, Mo, eyes
Scout: eyes
Soldier: Wildjaydog
Pyro: PDA Expert
Engineer: Averagegamer
Spy: Mo
Demo Link: https://us-testing.moonlight.tf:27107/de...27.dem.zip
Wave 1: remove crits from giant pyros
Wave 2: change df on the dragon fury to normal
Wave 3: remove crits from pyros
Wave 5: change tank hp to 40k-45k and change waitforalldead from the fat scouts to the bowmen
Wave 6: add a tank and make the first 2 subwaves strong
V2.0 Changelog:
W1
-Removed Crits on Giant Pyros
W2
-Nerfed Common Dragon's Fury Pyros to Normal skill (Previously Hard)
W3
-Removed Crits on Pyros in Pyro/Huntsman subwave
W5
-Reduced Tank HP from 50k to 40k, changed WaitForAllDead from Fat Scouts to Crit Bowmen, changed Failsafe support from Shortstop Scouts to Hard Skill Soldiers
W6
-Added support to all subwaves rather than just Boss subwave
-Nerfed Normal Ubers on Colonel subwave to Quick Ubers to compensate for the added Support
-Changed Common Crit Deflectors to stream spawn instead of burst spawn to compensate for the added Support, increased totalcount from 20 to 30 to offset the time difference
-Reduced supports' spawncount to fix MaxActive jank
-Added 3 tanks that spawn with each new subwave (15k, 15k, 20k respectively)
Updated assets:
https://puu.sh/IJvxS.zip