Barren
Demo:
https://us-testing.moonlight.tf:27107/de...11.dem.zip
Judges Present : Myself, A+Drew, Poet
Class Comp : Scout, Sniper, Pyro, Engineer, Soldier, Demoman
Strike Two
The overall and general feeling of this mission is just... Painful. It taught everyone one thing; Go heavy, medic, and sniper. Or go hold chokes, and this isn't even an exaggeration. Every wave felt like you were forced to simply take what has to be given by it, and that the money that you get throughout the waves is almost as beyond the poverty line of what the mission throws at you still. There was feedback by the previous judges.
Final judges, to be more precise. Me and the other 2 judges already made up our mind before we even finished the entirety of the mission for just how much was unchanged from the previous iteration of this mission. If this was shown, thrown, and played by randoms, they'll likely not even get half the gauntlets on wave 1 alone. Also; please please please go through the demo file.
W1
- Mission support for both spy
AND sniper should be lowered down to 2
- Hard AI scouts should be Easy AI. The fact that
both mission support and main wave support did more than the 36 gauntlets is impressively sad.
W2
- This has been already
previously mentioned from the recent feedback by the final judges. Crits on bonk scouts should
be removed. And the wave itself is as bland as it progresses, and drags on way too much for me to even have to say
ANYTHING positive regarding it, same for the other 2 judges as well.
W3
- Quite literally the only normal wave that felt fine.
W4
- There are
sydney snipers when there are
buff soldiers present. The fact that this almost encourages crit res from w2 and onwards is fine, since it does progress with having to use crit res later on, but being buff soldiers in true fashion, they provide
all nearby bots this buff and not an individual target for debuff damage when there are already Sydney Snipers present in that wave. Replace the buffs with something else.
W5
-
Squads, squads, and squads. These squads are nothing more but just a scuffed variant of a boss robot and only serve as pyro's phlog buffet charge (did I mention you can
simply stun squad them if you bait the knights and ultimately stalling the wave even more?). Also, why Bigrock Bursts exactly?
W6
- Going back to the question on w5. There is a
popper medic ....on a
CHARGED soldier. The other judges also had no idea as to why it even was there so late in the mission in the first place, let alone the presence of it being a literal hp wall and cannon fodder.
-
Way too many engineers. It forces almost the entire team to scramble into different places just to keep every engineer at bay and avoid being flanked and/or set up on via tele-flanks. The previous iteration of this was more tame but somehow it arose more problems with how much you have to do now (keep in mind, this is a
decently competent team, now imagine
randoms playing this wave).
There isn't much anything to say to it other than that last engineer subwave being all over the place and not knowing if there are any stragglers and/or issues relating to the main wave spawn on that last subwave is that one (or more) should attempt on testing this more and more until they figure out an exact answer.
W7
The fact that the entire wave was
relatively easier than all of the waves other than wave 3 being the most enjoyable -- this one is by far one of the most underwhelming things one could imagine.
- Final tank was unsupported by the time we killed quite literally everything and having 2-3 final common heavy-med pairs being alive on the field is simply a little too much of a joke to consider for it being a final wave.
- Regular crit gbursts on the final wave yet there are
Bigrock Bursts on wave 4? I get that they have medics healing them, yes but even then they did absolutely nothing other than to just more or less exist.
- It is also really depressing to figure out that the whole payout on last wave could've been easily distributed among the other waves in which where we would have a lot more money to work with let alone attempt to have any form of fun while doing this.